Class TExtrusionNode
Unit
Declaration
type TExtrusionNode = class(TAbstractGeometryNode)
Description
2D cross-section shape extruded along a 3D spine.
Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 139).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometryNode
- TExtrusionNode
Overview
Methods
| Protected | function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
| Public | constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
| Public | function TexCoordField: TSFNode; override; |
| Public | function SolidField: TSFBool; override; |
| Public | function ConvexField: TSFBool; override; |
| Public | function CrossSection3D(Index: integer): TVector3; |
| Public | function SpineClosed: boolean; |
| Public | function CrossSectionClosed: boolean; |
| Public | function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
| Public | function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
| Public | function BoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
| Public | function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
| Public | function AutoGenerate3DTexCoords: boolean; override; |
| Public | procedure CreateNode; override; |
| Public | class function ClassX3DType: String; override; |
| Public | procedure SetCrossSection(const Value: array of TVector2); overload; |
| Public | procedure SetCrossSection(const Value: TVector2List); overload; |
| Public | procedure SetOrientation(const Value: array of TVector4); overload; |
| Public | procedure SetOrientation(const Value: TVector4List); overload; |
| Public | procedure SetScale(const Value: array of TVector2); overload; |
| Public | procedure SetScale(const Value: TVector2List); overload; |
| Public | procedure SetSpine(const Value: array of TVector3); overload; |
| Public | procedure SetSpine(const Value: TVector3List); overload; |
Properties
| Public | property EventSet_crossSection: TMFVec2fEvent read FEventSet_crossSection; |
| Public | property EventSet_orientation: TMFRotationEvent read FEventSet_orientation; |
| Public | property EventSet_scale: TMFVec2fEvent read FEventSet_scale; |
| Public | property EventSet_spine: TMFVec3fEvent read FEventSet_spine; |
| Public | property FdBeginCap: TSFBool read FFdBeginCap; |
| Public | property BeginCap: Boolean read GetBeginCap write SetBeginCap; |
| Public | property FdCcw: TSFBool read FFdCcw; |
| Public | property Ccw: Boolean read GetCcw write SetCcw; |
| Public | property FdConvex: TSFBool read FFdConvex; |
| Public | property Convex: Boolean read GetConvex write SetConvex; |
| Public | property FdCreaseAngle: TSFFloat read FFdCreaseAngle; |
| Public | property CreaseAngle: Single read GetCreaseAngle write SetCreaseAngle; |
| Public | property FdCrossSection: TMFVec2f read FFdCrossSection; |
| Public | property FdEndCap: TSFBool read FFdEndCap; |
| Public | property EndCap: Boolean read GetEndCap write SetEndCap; |
| Public | property FdOrientation: TMFRotation read FFdOrientation; |
| Public | property FdScale: TMFVec2f read FFdScale; |
| Public | property FdSolid: TSFBool read FFdSolid; |
| Public | property FdSpine: TMFVec3f read FFdSpine; |
| Public | property FdTexCoord: TSFNode read FFdTexCoord; |
| Public | property TexCoord: TX3DNode read GetTexCoord write SetTexCoord; |
Description
Methods
| Protected | function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
|
This item has no description. Showing description inherited from TX3DNode.DirectEnumerateActive. Enumerate all active child nodes of given node. "Active nodes" are the ones affecting current look or collisions, e.g. from Switch node only one child will be enumerated. See Traverse for more precise definition. "Direct" means that this enumerates only direct descendants, i.e. this is not recursive. See methods like Traverse or EnumerateNodes if you want recursive behavior. This can enumerate both VRML1Children nodes and nodes within TSFNode and TMFNode fields. Default implementation in this class enumerates all Children nodes of VRML 1.0. If you need to remove some children for VRML 1.0 (e.g. for Switch or LOD nodes) or add some children for VRML 2.0 you have to override this. You do not need to call inherited when overriding this — in fact, you should not, if you want to omit some nodes. Stops and returns immediately if Func returns non-nil for some child. Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 141). | |
| Public | constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
|
This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 152). | |
| Public | function TexCoordField: TSFNode; override; |
|
This item has no description. Showing description inherited from TAbstractGeometryNode.TexCoordField.
Node's texCoord field, or This gives you more possibilities than the InternalTexCoord method (as you can assign texCoord using this), however it may be not available in all cases — for example VRML 1.0 nodes do not have texCoord field, but they may have a texture coordinate node (from the state). Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 154). | |
| Public | function SolidField: TSFBool; override; |
|
This item has no description. Showing description inherited from TAbstractGeometryNode.SolidField.
Is backface culling used. Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 155). | |
| Public | function ConvexField: TSFBool; override; |
|
This item has no description. Showing description inherited from TAbstractGeometryNode.ConvexField.
Are faces guaranteed to be convex. Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 156). | |
| Public | function CrossSection3D(Index: integer): TVector3; |
|
For given Index, return appropriate FdCrossIndex item as 3D vertex. That is, uses FdCrossIndex values as X, Z of 3D vertex and sets Y = 0 (that's how Extrusion is defined in VRML / X3D). Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 161). | |
| Public | function SpineClosed: boolean; |
|
Check is spine closed. This happens when "spine" field is non-empty and it's first and last points are equal. Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 165). | |
| Public | function CrossSectionClosed: boolean; |
|
Check is crossSection closed. This happens when "crossSection" field is non-empty and it's first and last points are equal. Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 169). | |
| Public | function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
|
This item has no description. Showing description inherited from TAbstractGeometryNode.Proxy. Converts this node to another node class that may be better supported. Typically, converts some complex geometry node (like Extrusion or Teapot) into more common node like IndexedFaceSet or IndexedTriangleSet. TShape class wraps this method into a more comfortable interface, that is TShape methods simply automatically convert geometry nodes to their proxy versions if needed. In the base TAbstractGeometryNode class, returns The resulting node's Name (if the result is not Some Proxy implementations (especially for VRML 1.0) will have to create new State (TX3DGraphTraverseState) instance along with a new geometry node. You should do this by copying the State into a new TX3DGraphTraverseState instance, and modyfying the State reference. Simply speaking, do State := TX3DGraphTraverseState.CreateCopy(State);
You should not just modify the fields of the provided State instance. (Reasoning: some proxy methods rely on getting the original State, e.g. with original MaterialBinding, not the transformed state, to work correctly.) You can modify State variable only when returning non-nil geometry. Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 171). | |
| Public | function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
|
This item has no description. Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 173). | |
| Public | function BoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
|
This item has no description. Showing description inherited from TAbstractGeometryNode.BoundingBox. Calculate bounding box of this geometry node. They require State of this node during VRML traverse state — this is mainly for VRML 1.0 nodes, that depend on such state. LocalBoundingBox gives a bounding box ignoring current transformation (or, equivalently, assuming like Transform = IdentityMatrix). Normal Notes for descendants implementors: The default implementations of these methods in TAbstractGeometryNode try to be smart and cover all common bases, so that you have to do as little work as possible to implement working descendant.
Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 175). | |
| Public | function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
|
This item has no description. Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 177). | |
| Public | function AutoGenerate3DTexCoords: boolean; override; |
|
This item has no description. Showing description inherited from TAbstractGeometryNode.AutoGenerate3DTexCoords. Should renderer automatically generate 3D texture coordinates, in case we will apply 3D texture on this geometry. The generated coordinates will follow the X3D specification at "Texturing3D" component: "Texture coordinate generation for primitive objects". The 3D texture space will be mapped nicely to the shape bounding box. Implementation in this class (TAbstractGeometryNode) returns always Source: scene/x3d/x3dnodes_standard_geometry3d.inc (line 179). | |
| Public | procedure CreateNode; override; |
|
Create node fields and events. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 41). | |
| Public | class function ClassX3DType: String; override; |
|
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 42). | |
| Public | procedure SetCrossSection(const Value: array of TVector2); overload; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 88). | |
| Public | procedure SetCrossSection(const Value: TVector2List); overload; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 90). | |
| Public | procedure SetOrientation(const Value: array of TVector4); overload; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 102). | |
| Public | procedure SetOrientation(const Value: TVector4List); overload; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 104). | |
| Public | procedure SetScale(const Value: array of TVector2); overload; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 110). | |
| Public | procedure SetScale(const Value: TVector2List); overload; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 112). | |
| Public | procedure SetSpine(const Value: array of TVector3); overload; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 122). | |
| Public | procedure SetSpine(const Value: TVector3List); overload; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 124). | |
Properties
| Public | property EventSet_crossSection: TMFVec2fEvent read FEventSet_crossSection; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 46). | |
| Public | property EventSet_orientation: TMFRotationEvent read FEventSet_orientation; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 50). | |
| Public | property EventSet_scale: TMFVec2fEvent read FEventSet_scale; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 54). | |
| Public | property EventSet_spine: TMFVec3fEvent read FEventSet_spine; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 58). | |
| Public | property FdBeginCap: TSFBool read FFdBeginCap; |
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Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 62). | |
| Public | property BeginCap: Boolean read GetBeginCap write SetBeginCap; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 64). | |
| Public | property FdCcw: TSFBool read FFdCcw; |
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Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 68). | |
| Public | property Ccw: Boolean read GetCcw write SetCcw; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 70). | |
| Public | property FdConvex: TSFBool read FFdConvex; |
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Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 74). | |
| Public | property Convex: Boolean read GetConvex write SetConvex; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 76). | |
| Public | property FdCreaseAngle: TSFFloat read FFdCreaseAngle; |
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Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 80). | |
| Public | property CreaseAngle: Single read GetCreaseAngle write SetCreaseAngle; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 82). | |
| Public | property FdCrossSection: TMFVec2f read FFdCrossSection; |
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Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 86). | |
| Public | property FdEndCap: TSFBool read FFdEndCap; |
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Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 94). | |
| Public | property EndCap: Boolean read GetEndCap write SetEndCap; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 96). | |
| Public | property FdOrientation: TMFRotation read FFdOrientation; |
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Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 100). | |
| Public | property FdScale: TMFVec2f read FFdScale; |
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Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 108). | |
| Public | property FdSolid: TSFBool read FFdSolid; |
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Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 116). | |
| Public | property FdSpine: TMFVec3f read FFdSpine; |
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Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 120). | |
| Public | property FdTexCoord: TSFNode read FFdTexCoord; |
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Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 128). | |
| Public | property TexCoord: TX3DNode read GetTexCoord write SetTexCoord; |
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This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_extrusion.inc (line 130). | |
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