Class TExtrusionNode
Unit
Declaration
type TExtrusionNode = class(TAbstractGeometryNode)
Description
2D cross-section shape extruded along a 3D spine.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometryNode
- TExtrusionNode
Overview
Methods
function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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function TexCoordField: TSFNode; override; |
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function SolidField: TSFBool; override; |
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function ConvexField: TSFBool; override; |
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function CrossSection3D(Index: integer): TVector3; |
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function SpineClosed: boolean; |
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function CrossSectionClosed: boolean; |
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function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
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function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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function BoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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function AutoGenerate3DTexCoords: boolean; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetCrossSection(const Value: array of TVector2); overload; |
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procedure SetCrossSection(const Value: TVector2List); overload; |
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procedure SetOrientation(const Value: array of TVector4); overload; |
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procedure SetOrientation(const Value: TVector4List); overload; |
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procedure SetScale(const Value: array of TVector2); overload; |
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procedure SetScale(const Value: TVector2List); overload; |
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procedure SetSpine(const Value: array of TVector3); overload; |
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procedure SetSpine(const Value: TVector3List); overload; |
Properties
property EventSet_crossSection: TMFVec2fEvent read FEventSet_crossSection; |
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property EventSet_orientation: TMFRotationEvent read FEventSet_orientation; |
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property EventSet_scale: TMFVec2fEvent read FEventSet_scale; |
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property EventSet_spine: TMFVec3fEvent read FEventSet_spine; |
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property FdBeginCap: TSFBool read FFdBeginCap; |
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property BeginCap: Boolean read GetBeginCap write SetBeginCap; |
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property FdCcw: TSFBool read FFdCcw; |
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property Ccw: Boolean read GetCcw write SetCcw; |
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property FdConvex: TSFBool read FFdConvex; |
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property Convex: Boolean read GetConvex write SetConvex; |
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property FdCreaseAngle: TSFFloat read FFdCreaseAngle; |
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property CreaseAngle: Single read GetCreaseAngle write SetCreaseAngle; |
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property FdCrossSection: TMFVec2f read FFdCrossSection; |
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property FdEndCap: TSFBool read FFdEndCap; |
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property EndCap: Boolean read GetEndCap write SetEndCap; |
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property FdOrientation: TMFRotation read FFdOrientation; |
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property FdScale: TMFVec2f read FFdScale; |
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property FdSolid: TSFBool read FFdSolid; |
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property FdSpine: TMFVec3f read FFdSpine; |
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property FdTexCoord: TSFNode read FFdTexCoord; |
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property TexCoord: TX3DNode read GetTexCoord write SetTexCoord; |
Description
Methods
function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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This item has no description. Showing description inherited from TX3DNode.DirectEnumerateActive. Enumerate all active child nodes of given node. "Active nodes" are the ones affecting current look or collisions, e.g. from Switch node only one child will be enumerated. See Traverse for more precise definition. "Direct" means that this enumerates only direct descendants, i.e. this is not recursive. See methods like Traverse or EnumerateNodes if you want recursive behavior. This can enumerate both VRML1Children nodes and nodes within TSFNode and TMFNode fields. Default implementation in this class enumerates all Children nodes of VRML 1.0. If you need to remove some children for VRML 1.0 (e.g. for Switch or LOD nodes) or add some children for VRML 2.0 you have to override this. You do not need to call inherited when overriding this — in fact, you should not, if you want to omit some nodes. Stops and returns immediately if Func returns non-nil for some child. |
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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function TexCoordField: TSFNode; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.TexCoordField.
Node's texCoord field, or This gives you more possibilities than the InternalTexCoord method (as you can assign texCoord using this), however it may be not available in all cases — for example VRML 1.0 nodes do not have texCoord field, but they may have a texture coordinate node (from the state). |
function SolidField: TSFBool; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.SolidField.
Is backface culling used. |
function ConvexField: TSFBool; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.ConvexField.
Are faces guaranteed to be convex. |
function CrossSection3D(Index: integer): TVector3; |
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For given Index, return appropriate FdCrossIndex item as 3D vertex. That is, uses FdCrossIndex values as X, Z of 3D vertex and sets Y = 0 (that's how Extrusion is defined in VRML / X3D). |
function SpineClosed: boolean; |
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Check is spine closed. This happens when "spine" field is non-empty and it's first and last points are equal. |
function CrossSectionClosed: boolean; |
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Check is crossSection closed. This happens when "crossSection" field is non-empty and it's first and last points are equal. |
function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.Proxy. Converts this node to another node class that may be better supported. Typically, converts some complex geometry node (like Extrusion or Teapot) into more common node like IndexedFaceSet or IndexedTriangleSet. TShape class wraps this method into a more comfortable interface, that is TShape methods simply automatically convert geometry nodes to their proxy versions if needed. In the base TAbstractGeometryNode class, returns The resulting node's Name (if the result is not Some Proxy implementations (especially for VRML 1.0) will have to create new State (TX3DGraphTraverseState) instance along with a new geometry node. You should do this by copying the State into a new TX3DGraphTraverseState instance, and modyfying the State reference. Simply speaking, do State := TX3DGraphTraverseState.CreateCopy(State);
You should not just modify the fields of the provided State instance. (Reasoning: some proxy methods rely on getting the original State, e.g. with original MaterialBinding, not the transformed state, to work correctly.) You can modify State variable only when returning non-nil geometry. |
function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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This item has no description. |
function BoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.BoundingBox. Calculate bounding box of this geometry node. They require State of this node during VRML traverse state — this is mainly for VRML 1.0 nodes, that depend on such state. LocalBoundingBox gives a bounding box ignoring current transformation (or, equivalently, assuming like Transform = IdentityMatrix). Normal Notes for descendants implementors: The default implementations of these methods in TAbstractGeometryNode try to be smart and cover all common bases, so that you have to do as little work as possible to implement working descendant.
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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This item has no description. |
function AutoGenerate3DTexCoords: boolean; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.AutoGenerate3DTexCoords. Should renderer automatically generate 3D texture coordinates, in case we will apply 3D texture on this geometry. The generated coordinates will follow the X3D specification at "Texturing3D" component: "Texture coordinate generation for primitive objects". The 3D texture space will be mapped nicely to the shape bounding box. Implementation in this class (TAbstractGeometryNode) returns always |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
procedure SetCrossSection(const Value: array of TVector2); overload; |
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This item has no description. |
procedure SetCrossSection(const Value: TVector2List); overload; |
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This item has no description. |
procedure SetOrientation(const Value: array of TVector4); overload; |
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This item has no description. |
procedure SetOrientation(const Value: TVector4List); overload; |
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This item has no description. |
procedure SetScale(const Value: array of TVector2); overload; |
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This item has no description. |
procedure SetScale(const Value: TVector2List); overload; |
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This item has no description. |
procedure SetSpine(const Value: array of TVector3); overload; |
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This item has no description. |
procedure SetSpine(const Value: TVector3List); overload; |
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This item has no description. |
Properties
property EventSet_crossSection: TMFVec2fEvent read FEventSet_crossSection; |
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This item has no description. |
property EventSet_orientation: TMFRotationEvent read FEventSet_orientation; |
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This item has no description. |
property EventSet_scale: TMFVec2fEvent read FEventSet_scale; |
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This item has no description. |
property EventSet_spine: TMFVec3fEvent read FEventSet_spine; |
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This item has no description. |
property FdBeginCap: TSFBool read FFdBeginCap; |
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Internal wrapper for property |
property BeginCap: Boolean read GetBeginCap write SetBeginCap; |
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This item has no description. |
property FdCcw: TSFBool read FFdCcw; |
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Internal wrapper for property |
property Ccw: Boolean read GetCcw write SetCcw; |
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This item has no description. |
property FdConvex: TSFBool read FFdConvex; |
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Internal wrapper for property |
property Convex: Boolean read GetConvex write SetConvex; |
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This item has no description. |
property FdCreaseAngle: TSFFloat read FFdCreaseAngle; |
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Internal wrapper for property |
property CreaseAngle: Single read GetCreaseAngle write SetCreaseAngle; |
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This item has no description. |
property FdCrossSection: TMFVec2f read FFdCrossSection; |
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Internal wrapper for property |
property FdEndCap: TSFBool read FFdEndCap; |
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Internal wrapper for property |
property EndCap: Boolean read GetEndCap write SetEndCap; |
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This item has no description. |
property FdOrientation: TMFRotation read FFdOrientation; |
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Internal wrapper for property |
property FdScale: TMFVec2f read FFdScale; |
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Internal wrapper for property |
property FdSolid: TSFBool read FFdSolid; |
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Internal wrapper for property |
property FdSpine: TMFVec3f read FFdSpine; |
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Internal wrapper for property |
property FdTexCoord: TSFNode read FFdTexCoord; |
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Internal wrapper for property |
property TexCoord: TX3DNode read GetTexCoord write SetTexCoord; |
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This item has no description. |
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