Class TEaseInEaseOutNode

Unit

Declaration

type TEaseInEaseOutNode = class(TAbstractChildNode)

Description

Support controlled gradual transitions by modifying TimeSensor node fractions. Not implemented yet.

Source: src/scene/x3d/x3dnodes_standard_interpolation.inc (line 142).

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;
Public procedure SetEaseInEaseOut(const Value: array of TVector2); overload;
Public procedure SetEaseInEaseOut(const Value: TVector2List); overload;
Public procedure SetKey(const Value: array of Single); overload;
Public procedure SetKey(const Value: TSingleList); overload;

Properties

Public property EventSet_fraction: TSFFloatEvent read FEventSet_fraction;
Public property FdEaseInEaseOut: TMFVec2f read FFdEaseInEaseOut;
Public property FdKey: TMFFloat read FFdKey;
Public property EventModifiedFraction_changed: TSFFloatEvent read FEventModifiedFraction_changed;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 28).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 29).

Public procedure SetEaseInEaseOut(const Value: array of TVector2); overload;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 39).

Public procedure SetEaseInEaseOut(const Value: TVector2List); overload;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 41).

Public procedure SetKey(const Value: array of Single); overload;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 47).

Public procedure SetKey(const Value: TSingleList); overload;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 49).

Properties

Public property EventSet_fraction: TSFFloatEvent read FEventSet_fraction;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 33).

Public property FdEaseInEaseOut: TMFVec2f read FFdEaseInEaseOut;

Internal wrapper for property EaseInEaseOut. This wrapper API may change, we advise to access simpler EaseInEaseOut instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 37).

Public property FdKey: TMFFloat read FFdKey;

Internal wrapper for property Key. This wrapper API may change, we advise to access simpler Key instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 45).

Public property EventModifiedFraction_changed: TSFFloatEvent read FEventModifiedFraction_changed;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 53).


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