Class TEaseInEaseOutNode
Unit
Declaration
type TEaseInEaseOutNode = class(TAbstractChildNode)
Description
Support controlled gradual transitions by modifying TimeSensor node fractions. Not implemented yet.
Source: src/scene/x3d/x3dnodes_standard_interpolation.inc (line 142).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TEaseInEaseOutNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetEaseInEaseOut(const Value: array of TVector2); overload; |
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procedure SetEaseInEaseOut(const Value: TVector2List); overload; |
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procedure SetKey(const Value: array of Single); overload; |
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procedure SetKey(const Value: TSingleList); overload; |
Properties
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property EventSet_fraction: TSFFloatEvent read FEventSet_fraction; |
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property FdEaseInEaseOut: TMFVec2f read FFdEaseInEaseOut; |
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property FdKey: TMFFloat read FFdKey; |
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property EventModifiedFraction_changed: TSFFloatEvent read FEventModifiedFraction_changed; |
Description
Methods
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procedure CreateNode; override; |
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Create node fields and events. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 28). | |
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class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 29). | |
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procedure SetEaseInEaseOut(const Value: array of TVector2); overload; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 39). | |
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procedure SetEaseInEaseOut(const Value: TVector2List); overload; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 41). | |
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procedure SetKey(const Value: array of Single); overload; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 47). | |
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procedure SetKey(const Value: TSingleList); overload; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 49). | |
Properties
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property EventSet_fraction: TSFFloatEvent read FEventSet_fraction; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 33). | |
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property FdEaseInEaseOut: TMFVec2f read FFdEaseInEaseOut; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 37). | |
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property FdKey: TMFFloat read FFdKey; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 45). | |
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property EventModifiedFraction_changed: TSFFloatEvent read FEventModifiedFraction_changed; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_easeineaseout.inc (line 53). | |
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