Class TMetadataSetNode
Unit
Declaration
type TMetadataSetNode = class(TAbstractMetadataNode)
Description
A metadata (extra, custom information at a node) set, to reference of collection of other metadata nodes.
Source: src/scene/x3d/x3dnodes_standard_core.inc (line 267).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractMetadataNode
- TMetadataSetNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetValue(const Value: array of TAbstractMetadataNode); |
Properties
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property FdValue: TMFNode read FFdValue; |
Description
Methods
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procedure CreateNode; override; |
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Create node fields and events. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_metadataset.inc (line 28). | |
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class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_metadataset.inc (line 29). | |
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procedure SetValue(const Value: array of TAbstractMetadataNode); |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_metadataset.inc (line 35). | |
Properties
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property FdValue: TMFNode read FFdValue; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_metadataset.inc (line 33). | |
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