Class TIfcExtrudedAreaSolid
Unit
Declaration
type TIfcExtrudedAreaSolid = class(TIfcSweptAreaSolid)
Description
Defined by sweeping a cross section provided by a profile definition.
Spec: https://standards.buildingsmart.org/IFC/RELEASE/IFC4_3/HTML/lexical/IfcExtrudedAreaSolid.htm
Source: scene/load/ifc/castleifc_ifc_standard_types.inc (line 2927).
Hierarchy
- TObject
- TPersistent
- TComponent
- TIfcPersistent
- TIfcRepresentationItem
- TIfcGeometricRepresentationItem
- TIfcSolidModel
- TIfcSweptAreaSolid
- TIfcExtrudedAreaSolid
Overview
Methods
| Public | function BuildNode(const Mapping: TCastleIfcMapping; const ParentProduct: TIfcProduct; const LitAppearance, UnlitAppearance: TAppearanceNode): TAbstractChildNode; override; |
Properties
| Published | property ExtrudedDirection: TIfcDirection read FExtrudedDirection write FExtrudedDirection; |
| Published | property Depth: TIfcPositiveLengthMeasure read FDepth write FDepth default 0.0; |
Description
Methods
| Public | function BuildNode(const Mapping: TCastleIfcMapping; const ParentProduct: TIfcProduct; const LitAppearance, UnlitAppearance: TAppearanceNode): TAbstractChildNode; override; |
|
This item has no description. Showing description inherited from TIfcRepresentationItem.BuildNode.
Build a node to display this using Castle Game Engine. Returns
Source: scene/load/ifc/castleifc_ifc_standard_types.inc (line 2932). | |
Properties
| Published | property ExtrudedDirection: TIfcDirection read FExtrudedDirection write FExtrudedDirection; |
|
The direction in which the surface, provided by SweptArea is to be swept. The Source: scene/load/ifc/castleifc_ifc_standard_types.inc (line 2938). | |
| Published | property Depth: TIfcPositiveLengthMeasure read FDepth write FDepth default 0.0; |
|
The distance the surface is to be swept along the ExtrudedDirection. Source: scene/load/ifc/castleifc_ifc_standard_types.inc (line 2941). | |
Generated by PasDoc 0.17.0.snapshot.