Class TTextureCoordinate4DNode
Unit
Declaration
type TTextureCoordinate4DNode = class(TAbstractSingleTextureCoordinateNode)
Description
4D (homogeneous 3D) texture coordinates, partcularly useful with 3D textures.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometricPropertyNode
- TAbstractTextureCoordinateNode
- TAbstractSingleTextureCoordinateNode
- TTextureCoordinate4DNode
Overview
Methods
procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetPoint(const Value: array of TVector4); overload; |
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procedure SetPoint(const Value: TVector4List); overload; |
Properties
property FdPoint: TMFVec4f read FFdPoint; |
Description
Methods
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
procedure SetPoint(const Value: array of TVector4); overload; |
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This item has no description. |
procedure SetPoint(const Value: TVector4List); overload; |
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This item has no description. |
Properties
property FdPoint: TMFVec4f read FFdPoint; |
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Internal wrapper for property |
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