Class TTextureCoordinate4DNode

Unit

Declaration

type TTextureCoordinate4DNode = class(TAbstractSingleTextureCoordinateNode)

Description

4D (homogeneous 3D) texture coordinates, partcularly useful with 3D textures.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetPoint(const Value: array of TVector4); overload;
Public procedure SetPoint(const Value: TVector4List); overload;

Properties

Public property FdPoint: TMFVec4f read FFdPoint;

Description

Methods

Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetPoint(const Value: array of TVector4); overload;

This item has no description.

Public procedure SetPoint(const Value: TVector4List); overload;

This item has no description.

Properties

Public property FdPoint: TMFVec4f read FFdPoint;

Internal wrapper for property Point. This wrapper API may change, we advise to access simpler Point instead.


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