Class TSector
Unit
Declaration
type TSector = class(TObject)
Description
This item has no description.
Hierarchy
- TObject
- TSector
Overview
Methods
constructor Create; |
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destructor Destroy; override; |
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function Contains(const Point: TVector3): boolean; |
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function Collision(const Box: TBox3D): boolean; |
Properties
property Boxes: TBox3DList read FBoxes; |
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property VisibleSectors: TBooleanList read FVisibleSectors; |
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property Waypoints: TWaypointList read FWaypoints; |
Description
Methods
constructor Create; |
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This item has no description. |
destructor Destroy; override; |
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This item has no description. |
function Contains(const Point: TVector3): boolean; |
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Is Point inside the sector. |
function Collision(const Box: TBox3D): boolean; |
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Does the box collide (at least partially) with sector. |
Properties
property Boxes: TBox3DList read FBoxes; |
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This item has no description. |
property VisibleSectors: TBooleanList read FVisibleSectors; |
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What sectors are visible from this sector. When reading this, you should generally be prepared that length of it may be smaller than all sectors of your scene. That's because sometimes we don't initialize In this case you should assume that not initialized sector indexes are visible. And always you can assume that Always Sectors[I].VisibleSectors[I] = |
property Waypoints: TWaypointList read FWaypoints; |
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Waypoints that are included in this sector. |
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