Class TTextureTransformMatrix3DNode
Unit
Declaration
type TTextureTransformMatrix3DNode = class(TAbstractSingleTextureTransformNode)
Description
Transformation of texture coordinates by a 4x4 matrix, particularly useful with 3D textures.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureTransformNode
- TAbstractSingleTextureTransformNode
- TTextureTransformMatrix3DNode
Overview
Methods
function TransformMatrix: TMatrix4; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property FdMatrix: TSFMatrix4f read FFdMatrix; |
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property Matrix: TMatrix4 read GetMatrix write SetMatrix; |
Description
Methods
function TransformMatrix: TMatrix4; override; |
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This item has no description. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property FdMatrix: TSFMatrix4f read FFdMatrix; |
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Internal wrapper for property |
property Matrix: TMatrix4 read GetMatrix write SetMatrix; |
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This item has no description. |
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