Class TTextureTransformMatrix3DNode

Unit

Declaration

type TTextureTransformMatrix3DNode = class(TAbstractSingleTextureTransformNode)

Description

Transformation of texture coordinates by a 4x4 matrix, particularly useful with 3D textures.

Hierarchy

Overview

Methods

Public function TransformMatrix: TMatrix4; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property FdMatrix: TSFMatrix4f read FFdMatrix;
Public property Matrix: TMatrix4 read GetMatrix write SetMatrix;

Description

Methods

Public function TransformMatrix: TMatrix4; override;

This item has no description.

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractTextureTransformNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property FdMatrix: TSFMatrix4f read FFdMatrix;

Internal wrapper for property Matrix. This wrapper API may change, we advise to access simpler Matrix instead.

Public property Matrix: TMatrix4 read GetMatrix write SetMatrix;

This item has no description.


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