Class TDebugArrow
Unit
Declaration
type TDebugArrow = class(TComponent)
Description
3D arrow, as an X3D node, to easily visualize debug things.
This is useful in connection with your custom TDebugTransform descendants, to show an arrow to visualize something.
Create it and add the Root to your X3D scene graph within some TCastleSceneCore.RootNode.
Hierarchy
- TObject
- TPersistent
- TComponent
- TDebugArrow
Overview
Methods
constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce; |
Properties
property Root: TTransformNode read FTransform; |
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property Origin: TVector3 read FOrigin write SetOrigin; |
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property Direction: TVector3 read FDirection write SetDirection; |
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property Visible: boolean read GetVisible write SetVisible; |
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property Render: Boolean read GetVisible write SetVisible; deprecated 'use Visible'; |
Description
Methods
constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce; |
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This item has no description. |
Properties
property Root: TTransformNode read FTransform; |
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This item has no description. |
property Origin: TVector3 read FOrigin write SetOrigin; |
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This item has no description. |
property Direction: TVector3 read FDirection write SetDirection; |
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This item has no description. |
property Visible: boolean read GetVisible write SetVisible; |
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This item has no description. |
property Render: Boolean read GetVisible write SetVisible; deprecated 'use Visible'; |
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Warning: this symbol is deprecated: use Visible This item has no description. |
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