Class TPointLightNode_1
Unit
Declaration
type TPointLightNode_1 = class(TAbstractPointLightNode)
Description
This item has no description. Showing description inherited from TAbstractPointLightNode.
Point light source, that shines from a given point in all directions around, for all VRML and X3D versions.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractLightNode
- TAbstractPunctualLightNode
- TAbstractPositionalLightNode
- TAbstractPointLightNode
- TPointLightNode_1
Overview
Methods
constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override; |
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function HasRadius: boolean; override; |
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function Scope: TLightScope; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
Description
Methods
constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override; |
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This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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function HasRadius: boolean; override; |
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This item has no description. Showing description inherited from TAbstractPositionalLightNode.HasRadius. Should the "radius" field be taken into account. |
function Scope: TLightScope; override; |
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This item has no description. Showing description inherited from TAbstractLightNode.Scope. Light scope. Default implementation returns lsGlobal or lsLocal, depending on "global" field value (this follows VRML/X3D >= 2.0 rules). |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
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This item has no description. Showing description inherited from TX3DNode.ForVRMLVersion. Some nodes are present only in specific VRML/X3D version. This functions decides it. For example some nodes can only work in VRML < 2.0, some others only in VRML >= 2.0. There are even some pairs of nodes: for example TConeNode_1 works with VRML < 2.0, TConeNode works with VRML >= 2.0. NodesManager will use this. Default implementation of this function returns always In practice I only use this function when various VRML/X3D versions specify the same node name but
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