Class TFillPropertiesNode

Unit

Declaration

type TFillPropertiesNode = class(TAbstractAppearanceChildNode)

Description

How to display polygons, like in TIndexedFaceSetNode.

TODO: Functionality not supported yet.

Source: scene/x3d/x3dnodes_standard_shape.inc (line 198).

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdFilled: TSFBool read FFdFilled;
Public property Filled: Boolean read GetFilled write SetFilled;
Public property FdHatchColor: TSFColor read FFdHatchColor;
Public property HatchColor: TCastleColorRGB read GetHatchColor write SetHatchColor;
Public property FdHatched: TSFBool read FFdHatched;
Public property Hatched: Boolean read GetHatched write SetHatched;
Public property FdHatchStyle: TSFInt32 read FFdHatchStyle;
Public property HatchStyle: Integer read GetHatchStyle write SetHatchStyle;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_fillproperties.inc (line 37).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_fillproperties.inc (line 38).

Properties

Public property FdFilled: TSFBool read FFdFilled;

Internal wrapper for property Filled. This wrapper API may change, we advise to access simpler Filled instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_fillproperties.inc (line 42).

Public property Filled: Boolean read GetFilled write SetFilled;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_fillproperties.inc (line 44).

Public property FdHatchColor: TSFColor read FFdHatchColor;

Internal wrapper for property HatchColor. This wrapper API may change, we advise to access simpler HatchColor instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_fillproperties.inc (line 48).

Public property HatchColor: TCastleColorRGB read GetHatchColor write SetHatchColor;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_fillproperties.inc (line 50).

Public property FdHatched: TSFBool read FFdHatched;

Internal wrapper for property Hatched. This wrapper API may change, we advise to access simpler Hatched instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_fillproperties.inc (line 54).

Public property Hatched: Boolean read GetHatched write SetHatched;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_fillproperties.inc (line 56).

Public property FdHatchStyle: TSFInt32 read FFdHatchStyle;

Internal wrapper for property HatchStyle. This wrapper API may change, we advise to access simpler HatchStyle instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_fillproperties.inc (line 60).

Public property HatchStyle: Integer read GetHatchStyle write SetHatchStyle;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_fillproperties.inc (line 62).


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