Class TLoadSensorNode

Unit

Declaration

type TLoadSensorNode = class(TAbstractNetworkSensorNode)

Description

Monitors the progress and success of downloading URL elements over a network.

Hierarchy

Overview

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdTimeOut: TSFTime read FFdTimeOut;
Public property TimeOut: TFloatTime read GetTimeOut write SetTimeOut;
Public property FdWatchList: TMFNode read FFdWatchList;
Public property EventIsLoaded: TSFBoolEvent read FEventIsLoaded;
Public property EventLoadTime: TSFTimeEvent read FEventLoadTime;
Public property EventProgress: TSFFloatEvent read FEventProgress;

Description

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;

This item has no description. Showing description inherited from TX3DNode.Create.

Constructor. Initializes various properties:

  • Name, BaseUrl are initialized from given parameters.

  • The Fields, Events lists are filled in every descendant, to have all the fields/events defined by the specification.

  • DefaultContainerField, and other node-specific stuff, is filled in descendants. This is actually implemented in CreateNode, that is called at the end of this constructor.

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property FdTimeOut: TSFTime read FFdTimeOut;

Internal wrapper for property TimeOut. This wrapper API may change, we advise to access simpler TimeOut instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property TimeOut: TFloatTime read GetTimeOut write SetTimeOut;

This item has no description.

Public property FdWatchList: TMFNode read FFdWatchList;

Internal wrapper for property WatchList. This wrapper API may change, we advise to access simpler WatchList instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property EventIsLoaded: TSFBoolEvent read FEventIsLoaded;

This item has no description.

Public property EventLoadTime: TSFTimeEvent read FEventLoadTime;

This item has no description.

Public property EventProgress: TSFFloatEvent read FEventProgress;

This item has no description.


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