Class TLoadSensorNode
Unit
Declaration
type TLoadSensorNode = class(TAbstractNetworkSensorNode)
Description
Monitors the progress and success of downloading URL elements over a network.
Source: scene/x3d/x3dnodes_standard_networking.inc (line 185).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractSensorNode
- TAbstractNetworkSensorNode
- TLoadSensorNode
Overview
Methods
| Public | constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
| Public | procedure CreateNode; override; |
| Public | class function ClassX3DType: String; override; |
Properties
| Public | property FdTimeOut: TSFTime read FFdTimeOut; |
| Public | property TimeOut: TFloatTime read GetTimeOut write SetTimeOut; |
| Public | property FdWatchList: TMFNode read FFdWatchList; |
| Public | property EventIsLoaded: TSFBoolEvent read FEventIsLoaded; |
| Public | property EventLoadTime: TSFTimeEvent read FEventLoadTime; |
| Public | property EventProgress: TSFFloatEvent read FEventProgress; |
Description
Methods
| Public | constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
|
This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
Source: scene/x3d/x3dnodes_standard_networking.inc (line 187). | |
| Public | procedure CreateNode; override; |
|
Create node fields and events. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_loadsensor.inc (line 31). | |
| Public | class function ClassX3DType: String; override; |
|
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_loadsensor.inc (line 32). | |
Properties
| Public | property FdTimeOut: TSFTime read FFdTimeOut; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_loadsensor.inc (line 36). | |
| Public | property TimeOut: TFloatTime read GetTimeOut write SetTimeOut; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_loadsensor.inc (line 38). | |
| Public | property FdWatchList: TMFNode read FFdWatchList; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_loadsensor.inc (line 42). | |
| Public | property EventIsLoaded: TSFBoolEvent read FEventIsLoaded; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_loadsensor.inc (line 46). | |
| Public | property EventLoadTime: TSFTimeEvent read FEventLoadTime; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_loadsensor.inc (line 50). | |
| Public | property EventProgress: TSFFloatEvent read FEventProgress; |
|
This item has no description. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_loadsensor.inc (line 54). | |
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