Class TBooleanTriggerNode

Unit

Declaration

type TBooleanTriggerNode = class(TAbstractTriggerNode)

Description

Trigger node that generates Boolean events upon receiving time events.

Source: src/scene/x3d/x3dnodes_standard_eventutilities.inc (line 102).

Hierarchy

Overview

Methods

Public constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property EventSet_triggerTime: TSFTimeEvent read FEventSet_triggerTime;
Public property EventTriggerTrue: TSFBoolEvent read FEventTriggerTrue;

Description

Methods

Public constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override;

This item has no description. Showing description inherited from TX3DNode.Create.

Constructor. Initializes various properties:

  • Name, BaseUrl are initialized from given parameters.

  • The Fields, Events lists are filled in every descendant, to have all the fields/events defined by the specification.

  • DefaultContainerField, and other node-specific stuff, is filled in descendants. This is actually implemented in CreateNode, that is called at the end of this constructor.

Source: src/scene/x3d/x3dnodes_standard_eventutilities.inc (line 107).

Public procedure CreateNode; override;

Create node fields and events.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_booleantrigger.inc (line 28).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_booleantrigger.inc (line 29).

Properties

Public property EventSet_triggerTime: TSFTimeEvent read FEventSet_triggerTime;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_booleantrigger.inc (line 33).

Public property EventTriggerTrue: TSFBoolEvent read FEventTriggerTrue;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_booleantrigger.inc (line 37).


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