Class TGeneratedCubeMapTextureNode
Unit
Declaration
type TGeneratedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)
Description
Cube environment map texture generated by rendering the 3D world, useful for real-time mirrors.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TAbstractEnvironmentTextureNode
- TGeneratedCubeMapTextureNode
Overview
Methods
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
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property FdUpdate: TSFStringEnum read FFdUpdate; |
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property Update: TTextureUpdate read GetUpdate write SetUpdate; |
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property FdSize: TSFInt32 read FFdSize; |
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property Size: Integer read GetSize write SetSize; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
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property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
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property FdBias: TSFVec3f read FFdBias; |
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property Bias: TVector3 read GetBias write SetBias; |
Description
Methods
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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procedure CreateNode; override; |
Create node fields and events. |
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class function ClassX3DType: String; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
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property FdUpdate: TSFStringEnum read FFdUpdate; |
Internal wrapper for property |
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property Update: TTextureUpdate read GetUpdate write SetUpdate; |
When to update the texture contents. |
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property FdSize: TSFInt32 read FFdSize; |
Internal wrapper for property |
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property Size: Integer read GetSize write SetSize; |
This item has no description. |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
Internal wrapper for property |
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property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
This item has no description. |
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property FdBias: TSFVec3f read FFdBias; |
Internal wrapper for property |
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property Bias: TVector3 read GetBias write SetBias; |
Bias from shape center to the point from which we generate a cubemap texture. TODO: for now in world space, should be in shape space. |
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