Class TGeneratedCubeMapTextureNode

Unit

Declaration

type TGeneratedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)

Description

Cube environment map texture generated by rendering the 3D world, useful for real-time mirrors.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public destructor Destroy; override;
Public class function ClassX3DType: string; override;
Public class function URNMatching(const URN: string): boolean; override;

Properties

Public property FdUpdate: TSFTextureUpdate read FFdUpdate;
Public property Update: TTextureUpdate read GetUpdate write SetUpdate;
Public property FdSize: TSFInt32 read FFdSize;
Public property FdTextureProperties: TSFNode read FFdTextureProperties;
Public property FdBias: TSFVec3f read FFdBias;
Public property GeneratedTextureHandler: TGeneratedTextureHandler read FGeneratedTextureHandler;
Public property Size: Integer read GetSize write SetSize;
Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;

Description

Methods

Public procedure CreateNode; override;
 
Public destructor Destroy; override;
 
Public class function ClassX3DType: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 

Properties

Public property FdUpdate: TSFTextureUpdate read FFdUpdate;
 
Public property Update: TTextureUpdate read GetUpdate write SetUpdate;

When to update the texture. Changing this automatically marks the field as changed.

Public property FdSize: TSFInt32 read FFdSize;
 
Public property FdTextureProperties: TSFNode read FFdTextureProperties;
 
Public property FdBias: TSFVec3f read FFdBias;
 
Public property GeneratedTextureHandler: TGeneratedTextureHandler read FGeneratedTextureHandler;
 
Public property Size: Integer read GetSize write SetSize;
 
Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;
 

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