Class TGeneratedCubeMapTextureNode

Unit

Declaration

type TGeneratedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)

Description

Cube environment map texture generated by rendering the 3D world, useful for real-time mirrors.

Source: src/scene/x3d/x3dnodes_standard_cubemaptexturing.inc (line 50).

Hierarchy

Overview

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdUpdate: TSFStringEnum read FFdUpdate;
Public property Update: TTextureUpdate read GetUpdate write SetUpdate;
Public property FdSize: TSFInt32 read FFdSize;
Public property Size: Integer read GetSize write SetSize;
Public property FdTextureProperties: TSFNode read FFdTextureProperties;
Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;
Public property FdBias: TSFVec3f read FFdBias;
Public property Bias: TVector3 read GetBias write SetBias;

Description

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;

This item has no description. Showing description inherited from TX3DNode.Create.

Constructor. Initializes various properties:

  • Name, BaseUrl are initialized from given parameters.

  • The Fields, Events lists are filled in every descendant, to have all the fields/events defined by the specification.

  • DefaultContainerField, and other node-specific stuff, is filled in descendants. This is actually implemented in CreateNode, that is called at the end of this constructor.

Source: src/scene/x3d/x3dnodes_standard_cubemaptexturing.inc (line 65).

Public procedure CreateNode; override;

Create node fields and events.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_generatedcubemaptexture.inc (line 37).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_generatedcubemaptexture.inc (line 38).

Properties

Public property FdUpdate: TSFStringEnum read FFdUpdate;

Internal wrapper for property Update. This wrapper API may change, we advise to access simpler Update instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_generatedcubemaptexture.inc (line 42).

Public property Update: TTextureUpdate read GetUpdate write SetUpdate;

When to update the texture contents.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_generatedcubemaptexture.inc (line 44).

Public property FdSize: TSFInt32 read FFdSize;

Internal wrapper for property Size. This wrapper API may change, we advise to access simpler Size instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_generatedcubemaptexture.inc (line 48).

Public property Size: Integer read GetSize write SetSize;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_generatedcubemaptexture.inc (line 50).

Public property FdTextureProperties: TSFNode read FFdTextureProperties;

Internal wrapper for property TextureProperties. This wrapper API may change, we advise to access simpler TextureProperties instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_generatedcubemaptexture.inc (line 54).

Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_generatedcubemaptexture.inc (line 56).

Public property FdBias: TSFVec3f read FFdBias;

Internal wrapper for property Bias. This wrapper API may change, we advise to access simpler Bias instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_generatedcubemaptexture.inc (line 60).

Public property Bias: TVector3 read GetBias write SetBias;

Bias from shape center to the point from which we generate a cubemap texture. TODO: for now in world space, should be in shape space.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_generatedcubemaptexture.inc (line 62).


Generated by PasDoc 0.17.0.snapshot.