Class TVisibilitySensorNode

Unit

Declaration

type TVisibilitySensorNode = class(TAbstractEnvironmentalSensorNode)

Description

Detects visibility changes of a rectangular box as the user navigates the world.

Source: src/scene/x3d/x3dnodes_standard_environmentalsensor.inc (line 38).

Hierarchy

Overview

Methods

Public function Box: TBox3D;
Public procedure SetIsActive(const Value: boolean; const Time: TX3DTime);
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property IsActive: boolean read FIsActive;

Description

Methods

Public function Box: TBox3D;

This item has no description.

Source: src/scene/x3d/x3dnodes_standard_environmentalsensor.inc (line 42).

Public procedure SetIsActive(const Value: boolean; const Time: TX3DTime);

This item has no description.

Source: src/scene/x3d/x3dnodes_standard_environmentalsensor.inc (line 45).

Public procedure CreateNode; override;

Create node fields and events.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_visibilitysensor.inc (line 28).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_visibilitysensor.inc (line 29).

Properties

Public property IsActive: boolean read FIsActive;

This item has no description.

Source: src/scene/x3d/x3dnodes_standard_environmentalsensor.inc (line 44).


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