Class TAbstractEnvironmentalSensorNode
Unit
Declaration
type TAbstractEnvironmentalSensorNode = class(TAbstractSensorNode)
Description
Base type for all the environmental sensor nodes.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractSensorNode
- TAbstractEnvironmentalSensorNode
Overview
Methods
procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property FdCenter: TSFVec3f read FFdCenter; |
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property Center: TVector3 read GetCenter write SetCenter; |
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property FdSize: TSFVec3f read FFdSize; |
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property Size: TVector3 read GetSize write SetSize; |
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property EventEnterTime: TSFTimeEvent read FEventEnterTime; |
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property EventExitTime: TSFTimeEvent read FEventExitTime; |
Description
Methods
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property FdCenter: TSFVec3f read FFdCenter; |
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Internal wrapper for property |
property Center: TVector3 read GetCenter write SetCenter; |
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This item has no description. |
property FdSize: TSFVec3f read FFdSize; |
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Internal wrapper for property |
property Size: TVector3 read GetSize write SetSize; |
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This item has no description. |
property EventEnterTime: TSFTimeEvent read FEventEnterTime; |
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This item has no description. |
property EventExitTime: TSFTimeEvent read FEventExitTime; |
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This item has no description. |
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