Class TDebugSphere
Unit
Declaration
type TDebugSphere = class(TComponent)
Description
3D sphere, as an X3D node, to easily visualize debug things. This is a ready construction using X3D TSphereNode, TShapeNode, TTransformNode to give you a comfortable sphere visualization.
This is useful in connection with your custom TDebugTransform descendants, to show an axis to visualize something.
Create it and add the Root to your X3D scene graph within some TCastleSceneCore.RootNode. You can change properties like Position at any time (before and after adding the TCastleSceneCore.RootNode to some graph).
Hierarchy
- TObject
- TPersistent
- TComponent
- TDebugSphere
Overview
Methods
constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce; |
Properties
property Root: TTransformNode read FTransform; |
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property Visible: boolean read GetVisible write SetVisible; |
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property Render: Boolean read GetVisible write SetVisible; deprecated 'use Visible'; |
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property Position: TVector3 write SetPosition; |
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property Radius: Single write SetRadius; |
Description
Methods
constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce; |
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This item has no description. |
Properties
property Root: TTransformNode read FTransform; |
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This item has no description. |
property Visible: boolean read GetVisible write SetVisible; |
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This item has no description. |
property Render: Boolean read GetVisible write SetVisible; deprecated 'use Visible'; |
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Warning: this symbol is deprecated: use Visible This item has no description. |
property Position: TVector3 write SetPosition; |
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This item has no description. |
property Radius: Single write SetRadius; |
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This item has no description. |
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