Class TDebugSphere
Unit
Declaration
type TDebugSphere = class(TComponent)
Description
3D sphere, as an X3D node, to easily visualize debug things. This is a ready construction using X3D TSphereNode, TShapeNode, TTransformNode to give you a comfortable sphere visualization.
This is useful in connection with your custom TDebugTransform descendants, to show an axis to visualize something.
Create it and add the Root to your X3D scene graph within some TCastleSceneCore.RootNode. You can change properties like Position at any time (before and after adding the TCastleSceneCore.RootNode to some graph).
Hierarchy
- TObject
- TPersistent
- TComponent
- TDebugSphere
Overview
Methods
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constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce; |
Properties
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property Root: TTransformNode read FTransform; |
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property Render: boolean read GetRender write SetRender; |
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property Position: TVector3 write SetPosition; |
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property Radius: Single write SetRadius; |
Description
Methods
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constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce; |
This item has no description. |
Properties
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property Root: TTransformNode read FTransform; |
This item has no description. |
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property Render: boolean read GetRender write SetRender; |
This item has no description. |
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property Position: TVector3 write SetPosition; |
This item has no description. |
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property Radius: Single write SetRadius; |
This item has no description. |
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