Class TAbstractSequencerNode
Unit
Declaration
type TAbstractSequencerNode = class(TAbstractChildNode)
Description
Base node type from which all sequencers (like TIntegerSequencerNode and TBooleanSequencerNode) are derived.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractSequencerNode
Overview
Methods
constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetKey(const Value: array of Single); overload; |
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procedure SetKey(const Value: TSingleList); overload; |
Properties
property EventNext: TSFBoolEvent read FEventNext; |
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property EventPrevious: TSFBoolEvent read FEventPrevious; |
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property EventSet_fraction: TSFFloatEvent read FEventSet_fraction; |
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property FdKey: TMFFloat read FFdKey; |
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property FdForceContinuousValue_changed: TSFBool read FFdForceContinuousValue_changed; |
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property ForceContinuousValue_changed: Boolean read GetForceContinuousValue_changed write SetForceContinuousValue_changed; |
Description
Methods
constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override; |
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This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
procedure SetKey(const Value: array of Single); overload; |
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This item has no description. |
procedure SetKey(const Value: TSingleList); overload; |
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This item has no description. |
Properties
property EventNext: TSFBoolEvent read FEventNext; |
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This item has no description. |
property EventPrevious: TSFBoolEvent read FEventPrevious; |
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This item has no description. |
property EventSet_fraction: TSFFloatEvent read FEventSet_fraction; |
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This item has no description. |
property FdKey: TMFFloat read FFdKey; |
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Internal wrapper for property |
property FdForceContinuousValue_changed: TSFBool read FFdForceContinuousValue_changed; |
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Internal wrapper for property |
property ForceContinuousValue_changed: Boolean read GetForceContinuousValue_changed write SetForceContinuousValue_changed; |
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Send value_changed event on any input, even you receive set_fraction that does not change previous key range. This means that sequencer node generates output event (value_changed) more often, even if internal node knowledge says that "no change occurred". See https://castle-engine.io/x3d_implementation_eventutilities_extensions.php |
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