Class TCADPartNode
Unit
Declaration
type TCADPartNode = class(TAbstractGroupingNode)
Description
Represents the location and faces that constitute a part in the CAD model.
Source: src/scene/x3d/x3dnodes_standard_cadgeometry.inc (line 45).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractInternalGroupingNode
- TAbstractGroupingNode
- TCADPartNode
Overview
Methods
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function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
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property FdCenter: TSFVec3f read FFdCenter; |
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property Center: TVector3 read GetCenter write SetCenter; |
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property FdName: TSFString read FFdName; |
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property NameField: String read GetNameField write SetNameField; |
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property FdRotation: TSFRotation read FFdRotation; |
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property Rotation: TVector4 read GetRotation write SetRotation; |
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property FdScale: TSFVec3f read FFdScale; |
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property Scale: TVector3 read GetScale write SetScale; |
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property FdScaleOrientation: TSFRotation read FFdScaleOrientation; |
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property ScaleOrientation: TVector4 read GetScaleOrientation write SetScaleOrientation; |
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property FdTranslation: TSFVec3f read FFdTranslation; |
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property Translation: TVector3 read GetTranslation write SetTranslation; |
Description
Methods
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function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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This item has no description. Showing description inherited from TX3DNode.DirectEnumerateActive. Enumerate all active child nodes of given node. "Active nodes" are the ones affecting current look or collisions, e.g. from Switch node only one child will be enumerated. See Traverse for more precise definition. "Direct" means that this enumerates only direct descendants, i.e. this is not recursive. See methods like Traverse or EnumerateNodes if you want recursive behavior. This can enumerate both VRML1Children nodes and nodes within TSFNode and TMFNode fields. Default implementation in this class enumerates all Children nodes of VRML 1.0. If you need to remove some children for VRML 1.0 (e.g. for Switch or LOD nodes) or add some children for VRML 2.0 you have to override this. You do not need to call inherited when overriding this — in fact, you should not, if you want to omit some nodes. Stops and returns immediately if Func returns non-nil for some child. Source: src/scene/x3d/x3dnodes_standard_cadgeometry.inc (line 59). | |
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
Source: src/scene/x3d/x3dnodes_standard_cadgeometry.inc (line 61). | |
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procedure CreateNode; override; |
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Create node fields and events. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 41). | |
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class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 42). | |
Properties
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property FdCenter: TSFVec3f read FFdCenter; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 46). | |
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property Center: TVector3 read GetCenter write SetCenter; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 48). | |
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property FdName: TSFString read FFdName; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 52). | |
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property NameField: String read GetNameField write SetNameField; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 54). | |
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property FdRotation: TSFRotation read FFdRotation; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 58). | |
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property Rotation: TVector4 read GetRotation write SetRotation; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 60). | |
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property FdScale: TSFVec3f read FFdScale; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 64). | |
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property Scale: TVector3 read GetScale write SetScale; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 66). | |
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property FdScaleOrientation: TSFRotation read FFdScaleOrientation; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 70). | |
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property ScaleOrientation: TVector4 read GetScaleOrientation write SetScaleOrientation; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 72). | |
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property FdTranslation: TSFVec3f read FFdTranslation; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 76). | |
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property Translation: TVector3 read GetTranslation write SetTranslation; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_cadpart.inc (line 78). | |
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