Class TCastleVector3Persistent
Unit
Declaration
type TCastleVector3Persistent = class(TCastleComponent)
Description
TVector3 record represented as a TPersistent descendant, to be able to visually edit it (in Lazarus and Delphi visual designer, and Castle Game Engine visual designer) and to serialize it.
Normal user code does not need to deal with this class or it's instances. Instead directly operate on TVector3 values, which is faster and more natural. TVector3 are simple records, so they are naturally copied on assignment, and various operators like additions work in a natural way too.
Source: base/castlevectors_persistent.inc (line 92).
Hierarchy
- TObject
- TPersistent
- TComponent
- TCastleComponent
- TCastleVector3Persistent
Overview
Fields
| Public | InternalGetValue: TGetVector3Event; |
| Public | InternalSetValue: TSetVector3Event; |
| Public | InternalDefaultValue: TVector3; |
Methods
| Protected | function GetInternalText: String; virtual; |
| Protected | procedure SetInternalText(const Value: String); virtual; |
| Protected | procedure SetName(const Value: TComponentName); override; |
| Protected | procedure TranslateProperties(const TranslatePropertyEvent: TTranslatePropertyEvent); virtual; |
| Public | destructor Destroy; override; |
| Public | procedure CustomSerialization(const SerializationProcess: TSerializationProcess); virtual; |
| Public | procedure SetTransient; |
| Public | procedure AddNonVisualComponent(const NonVisualComponent: TComponent); |
| Public | procedure InsertNonVisualComponent(const Index: Integer; const NonVisualComponent: TComponent); |
| Public | procedure RemoveNonVisualComponent(const NonVisualComponent: TComponent); |
| Public | function NonVisualComponentsIndexOf(const NonVisualComponent: TComponent): Integer; |
| Public | function NonVisualComponentsCount: Integer; |
| Public | function NonVisualComponentsEnumerate: TNonVisualComponentsEnumerator; |
| Public | procedure DesignerInfo(const SList: TStrings); virtual; |
| Public | procedure DesignerWarnings(const SList: TStrings); virtual; |
| Protected | procedure Loaded; override; |
| Public | constructor Create(const AOwner: TComponent = nil); reintroduce; |
| Public | function ValueIsStreamed: Boolean; override; |
| Public | function PropertySections(const PropertyName: String): TPropertySections; override; |
| Public | function ToString: String; override; |
Properties
| Public | property NonVisualComponents [const Index: Integer]: TComponent read GetNonVisualComponents; |
| Public | property IsLoading: Boolean read FIsLoading; |
| Public | property Value: TVector3 read GetValue write SetValue; |
| Published | property X: Single read GetX write SetX stored XIsStored nodefault; |
| Published | property Y: Single read GetY write SetY stored YIsStored nodefault; |
| Published | property Z: Single read GetZ write SetZ stored ZIsStored nodefault; |
Description
Fields
| Public | InternalGetValue: TGetVector3Event; |
|
This item has no description. | |
| Public | InternalSetValue: TSetVector3Event; |
|
This item has no description. | |
| Public | InternalDefaultValue: TVector3; |
|
This item has no description. | |
Methods
| Protected | function GetInternalText: String; virtual; |
|
This item is declared in ancestor TCastleComponent. This item has no description. | |
| Protected | procedure SetInternalText(const Value: String); virtual; |
|
This item is declared in ancestor TCastleComponent. This item has no description. | |
| Protected | procedure SetName(const Value: TComponentName); override; |
|
This item is declared in ancestor TCastleComponent. This item has no description. | |
| Protected | procedure TranslateProperties(const TranslatePropertyEvent: TTranslatePropertyEvent); virtual; |
|
This item is declared in ancestor TCastleComponent. Enumerate all properties that are possible to translate in this component. E.g. in TCastleLabel it will return TCastleLabel.Caption, in TCastleEdit it will return TCastleEdit.Text and TCastleEdit.Placeholder. Returns only non-empty properties, thus assuming that if current (by convention, English) text is empty, then there is no point in translating it. Moreover descendants may define boolean properties to exclude particular text from translating, e.g. TCastleLabel.CaptionTranslate, TCastleEdit.TextTranslate, TCastleEdit.PlaceholderTranslate. It is not recursive (it doesn't enumerate children properties). Use global TranslateProperties procedure to call this on a hierarchy of TComponent. You usually don't want to call this method (it is called by other engine routines). But you may find it useful to override this, if you define new component. | |
| Public | destructor Destroy; override; |
|
This item is declared in ancestor TCastleComponent. This item has no description. | |
| Public | procedure CustomSerialization(const SerializationProcess: TSerializationProcess); virtual; |
|
This item is declared in ancestor TCastleComponent. Override this method to call various methods of SerializationProcess, which in turn allows to serialize/deserialize things that are not published. This allows to serialize/deserialize with more freedom, e.g. to serialize/deserialize some private field. | |
| Public | procedure SetTransient; |
|
This item is declared in ancestor TCastleComponent. Ignore this component when serializing parent's TCastleUserInterface.Controls list or TCastleTransform.List, and do not show this component in CGE editor. This simply sets csTransient flag in ComponentStyle. This is useful for children that are automatically managed by the parent, and should not be modified by user code. For example, TCastleCheckbox is internally composed from TCastleImageControl and TCastleLabel children, but we don't want to serialize or even show these children to user. Note that if you want to prevent this component from serializing as part of TCastleUserInterface.Controls list or TCastleTransform.List, but you still want it to be visible in CGE editor, then make it a "subcomponent" instead, by Note that both csSubComponent and csTransient only disable the component serialization as part of parent's lists enumerated by CustomSerialization (see internal TCastleUserInterface.SerializeChildrenEnumerate , TCastleTransform.SerializeChildrenEnumerate, TCastleTransform.SerializeBehaviorsEnumerate). If you will make the component published in its own property (which is normal for "subcomponents") then it will be serialized anyway, just as part of it's own property (like TCastleScrollView.ScrollArea). So to really avoid serializing a children component make it csSubComponent and/or csTransient, and do not publish it. | |
| Public | procedure AddNonVisualComponent(const NonVisualComponent: TComponent); |
|
This item is declared in ancestor TCastleComponent. Add non-visual component to this component. This is used to organize non-visual components in a tree hierarchy, in CGE designs and editor.
See also
| |
| Public | procedure InsertNonVisualComponent(const Index: Integer; const NonVisualComponent: TComponent); |
|
This item is declared in ancestor TCastleComponent. Insert non-visual component to this component. This is used to organize non-visual components in a tree hierarchy, in CGE designs and editor.
See also
| |
| Public | procedure RemoveNonVisualComponent(const NonVisualComponent: TComponent); |
|
This item is declared in ancestor TCastleComponent. Removes the component previously added by AddNonVisualComponent. | |
| Public | function NonVisualComponentsIndexOf(const NonVisualComponent: TComponent): Integer; |
|
This item is declared in ancestor TCastleComponent. Index of the previously added non-visual component. Returns -1 if the component was not found. | |
| Public | function NonVisualComponentsCount: Integer; |
|
This item is declared in ancestor TCastleComponent. Count of components added by AddNonVisualComponent.
See also
| |
| Public | function NonVisualComponentsEnumerate: TNonVisualComponentsEnumerator; |
|
This item is declared in ancestor TCastleComponent.
You can enumerate current non-visual components using loop like See also
| |
| Public | procedure DesignerInfo(const SList: TStrings); virtual; |
|
This item is declared in ancestor TCastleComponent.
Override to add information that should be visible at design-time. Call | |
| Public | procedure DesignerWarnings(const SList: TStrings); virtual; |
|
This item is declared in ancestor TCastleComponent.
Override to add warnings that should be visible at design-time. Call | |
| Protected | procedure Loaded; override; |
|
This item has no description. | |
| Public | constructor Create(const AOwner: TComponent = nil); reintroduce; |
|
This item has no description. | |
| Public | function ValueIsStreamed: Boolean; override; |
|
This item has no description. Showing description inherited from TCastleComponent.ValueIsStreamed.
Whether the current value of this object should be written to the stream. This should be This is used by CastleComponentSerialize, which is used in Castle Game Engine for all serialization. In simple cases, this just says whether the current value of this object equals to some default value. The default implementation of this class returns Descendants that override this to sometimes return The name of this method is consistent with TPropertyEditor.ValueIsStreamed in LCL. | |
| Public | function PropertySections(const PropertyName: String): TPropertySections; override; |
|
This item has no description. Showing description inherited from TCastleComponent.PropertySections. Section where to show property in the editor. | |
| Public | function ToString: String; override; |
|
This item has no description. | |
Properties
| Public | property NonVisualComponents [const Index: Integer]: TComponent read GetNonVisualComponents; |
|
This item is declared in ancestor TCastleComponent. Components added by AddNonVisualComponent. | |
| Public | property IsLoading: Boolean read FIsLoading; |
|
This item is declared in ancestor TCastleComponent. Is the component during deserialization now. Note: We can't use | |
| Public | property Value: TVector3 read GetValue write SetValue; |
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This item has no description. | |
| Published | property X: Single read GetX write SetX stored XIsStored nodefault; |
|
This item has no description. | |
| Published | property Y: Single read GetY write SetY stored YIsStored nodefault; |
|
This item has no description. | |
| Published | property Z: Single read GetZ write SetZ stored ZIsStored nodefault; |
|
This item has no description. | |
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