Class TClipPlaneNode

Unit

Declaration

type TClipPlaneNode = class(TAbstractChildNode)

Description

Clip the geometry with a plane.

Source: scene/x3d/x3dnodes_standard_rendering.inc (line 571).

Hierarchy

Overview

Methods

Protected procedure GroupBeforeTraverse(const State: TX3DGraphTraverseState; var WasPointingDeviceSensor: Boolean); override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdEnabled: TSFBool read FFdEnabled;
Public property Enabled: Boolean read GetEnabled write SetEnabled;
Public property FdPlane: TSFVec4f read FFdPlane;
Public property Plane: TVector4 read GetPlane write SetPlane;

Description

Methods

Protected procedure GroupBeforeTraverse(const State: TX3DGraphTraverseState; var WasPointingDeviceSensor: Boolean); override;

This item has no description. Showing description inherited from TAbstractChildNode.GroupBeforeTraverse.

React when this node is processed as an immediate child of a grouping node, within grouping node's BeforeTraverse.

Source: scene/x3d/x3dnodes_standard_rendering.inc (line 573).

Public procedure CreateNode; override;

Create node fields and events.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_clipplane.inc (line 33).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_clipplane.inc (line 34).

Properties

Public property FdEnabled: TSFBool read FFdEnabled;

Internal wrapper for property Enabled. This wrapper API may change, we advise to access simpler Enabled instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_clipplane.inc (line 38).

Public property Enabled: Boolean read GetEnabled write SetEnabled;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_clipplane.inc (line 40).

Public property FdPlane: TSFVec4f read FFdPlane;

Internal wrapper for property Plane. This wrapper API may change, we advise to access simpler Plane instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_clipplane.inc (line 44).

Public property Plane: TVector4 read GetPlane write SetPlane;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_clipplane.inc (line 46).


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