Class TShaderProgramNode

Unit

Declaration

type TShaderProgramNode = class(TAbstractNode)

Description

Self-container shader part used with TProgramShaderNode, for example with Microsoft HLSL shader language. Not implemented.

Hierarchy

Overview

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetUrl(const Value: array of string); overload;
Public procedure SetUrl(const Value: TCastleStringList); overload;

Properties

Public property FdUrl: TMFString read FFdUrl;
Public property FdType: TSFStringEnum read FFdType;
Public property ShaderType: TShaderType read GetShaderType write SetShaderType;

Description

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;

This item has no description. Showing description inherited from TX3DNode.Create.

Constructor. Initializes various properties:

  • Name, BaseUrl are initialized from given parameters.

  • The Fields, Events lists are filled in every descendant, to have all the fields/events defined by the specification.

  • DefaultContainerField, and other node-specific stuff, is filled in descendants. This is actually implemented in CreateNode, that is called at the end of this constructor.

Public procedure CreateNode; override;

This item has no description.

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetUrl(const Value: array of string); overload;

This item has no description.

Public procedure SetUrl(const Value: TCastleStringList); overload;

This item has no description.

Properties

Public property FdUrl: TMFString read FFdUrl;

Internal wrapper for property Url. This wrapper API may change, we advise to access simpler Url instead.

Public property FdType: TSFStringEnum read FFdType;

Internal wrapper for property ShaderType. This wrapper API may change, we advise to access simpler ShaderType instead.

Public property ShaderType: TShaderType read GetShaderType write SetShaderType;

This item has no description.


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