Class TTextureFontData.TGlyphDictionary
Unit
Declaration
type TGlyphDictionary = class(specialize TDictionary<TUnicodeChar,TGlyph>)
Description
Map Unicode code to a TGlyph representation.
Source: fonts/castletexturefontdata.pas (line 127).
Hierarchy
- TObject
- TDictionary
- TTextureFontData.TGlyphDictionary
Enclosing Class
Overview
Methods
| Public | constructor Create; reintroduce; |
| Public | destructor Destroy; override; |
Properties
| Public | property OwnsGlyphs: boolean read FOwnsGlyphs write FOwnsGlyphs default true; |
| Public | property Items [const AKey: TUnicodeChar]: TGlyph read GetItems write SetItems; |
Description
Methods
| Public | constructor Create; reintroduce; |
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This item has no description. | |
| Public | destructor Destroy; override; |
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This item has no description. | |
Properties
| Public | property OwnsGlyphs: boolean read FOwnsGlyphs write FOwnsGlyphs default true; |
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This item has no description. | |
| Public | property Items [const AKey: TUnicodeChar]: TGlyph read GetItems write SetItems; |
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Access dictionary items. Setting this is allowed regardless if the key previously existed or not, in other words: setting this does AddOrSetValue, contrary to the ancestor TDictionary that only allows setting when the key already exists. | |
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