Class TProximitySensorNode

Unit

Declaration

type TProximitySensorNode = class(TAbstractEnvironmentalSensorNode)

Description

Generate events when the viewer enters, exits, and/or moves within a region of 3D space.

Hierarchy

Overview

Methods

Public function TransformationChange: TNodeTransformationChange; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property EventCenterOfRotation_changed: TSFVec3fEvent read FEventCenterOfRotation_changed;
Public property EventOrientation_changed: TSFRotationEvent read FEventOrientation_changed;
Public property EventPosition_changed: TSFVec3fEvent read FEventPosition_changed;

Description

Methods

Public function TransformationChange: TNodeTransformationChange; override;

This item has no description.

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property EventCenterOfRotation_changed: TSFVec3fEvent read FEventCenterOfRotation_changed;

This item has no description.

Public property EventOrientation_changed: TSFRotationEvent read FEventOrientation_changed;

This item has no description.

Public property EventPosition_changed: TSFVec3fEvent read FEventPosition_changed;

This item has no description.


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