Class TComposedTexture3DNode
Unit
Declaration
type TComposedTexture3DNode = class(TAbstractTexture3DNode)
Description
3D texture defined as a collection of 2D texture sources at various depths.
Source: src/scene/x3d/x3dnodes_standard_texturing3d.inc (line 63).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TAbstractTexture3DNode
- TComposedTexture3DNode
Overview
Methods
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procedure LoadTextureData; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetTexture(const Value: array of TAbstractTexture2DNode); |
Properties
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property FdTexture: TMFNode read FFdTexture; |
Description
Methods
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procedure LoadTextureData; override; |
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This item has no description. Source: src/scene/x3d/x3dnodes_standard_texturing3d.inc (line 69). | |
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procedure CreateNode; override; |
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Create node fields and events. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_composedtexture3d.inc (line 28). | |
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class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_composedtexture3d.inc (line 29). | |
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procedure SetTexture(const Value: array of TAbstractTexture2DNode); |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_composedtexture3d.inc (line 35). | |
Properties
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property FdTexture: TMFNode read FFdTexture; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_composedtexture3d.inc (line 33). | |
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