Class TComposedTexture3DNode

Unit

Declaration

type TComposedTexture3DNode = class(TAbstractTexture3DNode)

Description

3D texture defined as a collection of 2D texture sources at various depths.

Source: src/scene/x3d/x3dnodes_standard_texturing3d.inc (line 63).

Hierarchy

Overview

Methods

Public procedure LoadTextureData; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;
Public procedure SetTexture(const Value: array of TAbstractTexture2DNode);

Properties

Public property FdTexture: TMFNode read FFdTexture;

Description

Methods

Public procedure LoadTextureData; override;

This item has no description.

Source: src/scene/x3d/x3dnodes_standard_texturing3d.inc (line 69).

Public procedure CreateNode; override;

Create node fields and events.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_composedtexture3d.inc (line 28).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_composedtexture3d.inc (line 29).

Public procedure SetTexture(const Value: array of TAbstractTexture2DNode);

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_composedtexture3d.inc (line 35).

Properties

Public property FdTexture: TMFNode read FFdTexture;

Internal wrapper for property Texture. This wrapper API may change, we advise to access simpler Texture instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_composedtexture3d.inc (line 33).


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