Class TAbstractTexture3DNode
Unit
Declaration
type TAbstractTexture3DNode = class(TAbstractSingleTextureNode)
Description
Base type for all node types that specify 3D sources for texture images.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TAbstractTexture3DNode
Overview
Methods
destructor Destroy; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property TextureLoaded: boolean
read FTextureLoaded write SetTextureLoaded; |
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property TextureImage: TEncodedImage read FTextureImage; |
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property TextureComposite: TCompositeImage read FTextureComposite; |
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property FdRepeatS: TSFBool read FFdRepeatS; |
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property RepeatS: Boolean read GetRepeatS write SetRepeatS; |
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property FdRepeatT: TSFBool read FFdRepeatT; |
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property RepeatT: Boolean read GetRepeatT write SetRepeatT; |
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property FdRepeatR: TSFBool read FFdRepeatR; |
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property RepeatR: Boolean read GetRepeatR write SetRepeatR; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
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property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
Description
Methods
destructor Destroy; override; |
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This item has no description. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property TextureLoaded: boolean
read FTextureLoaded write SetTextureLoaded; |
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Load and unload 3D texture. When loading, we will try to set TextureImage and TextureComposite. If loading is successful, TextureImage will be always set to non-nil (TextureComposite will be set to non-nil only if image came from some composite (DDS, KTX...) image). If loading failed, both TextureImage and TextureComposite will be Note that even when loading failed (TextureImage remained In case of problems (for example when some URL cannot be loaded), we will make WritelnWarning. |
property TextureImage: TEncodedImage read FTextureImage; |
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This item has no description. |
property TextureComposite: TCompositeImage read FTextureComposite; |
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This item has no description. |
property FdRepeatS: TSFBool read FFdRepeatS; |
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Internal wrapper for property |
property RepeatS: Boolean read GetRepeatS write SetRepeatS; |
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This item has no description. |
property FdRepeatT: TSFBool read FFdRepeatT; |
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Internal wrapper for property |
property RepeatT: Boolean read GetRepeatT write SetRepeatT; |
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This item has no description. |
property FdRepeatR: TSFBool read FFdRepeatR; |
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Internal wrapper for property |
property RepeatR: Boolean read GetRepeatR write SetRepeatR; |
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This item has no description. |
property FdTextureProperties: TSFNode read FFdTextureProperties; |
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Internal wrapper for property |
property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
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This item has no description. |
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