Class THAnimHumanoidNode

Unit

Declaration

type THAnimHumanoidNode = class(TAbstractChildNode)

Description

Central node for moving the animated humanoid. It contains the skeleton, and other information necessary for animation.

Hierarchy

Overview

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;
Protected procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;
Protected procedure AfterTraverse(StateStack: TX3DGraphTraverseStateStack); override;
Protected procedure ParseAfter(Reader: TX3DReaderNames); override;
Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;
Public destructor Destroy; override;
Public function TransformationChange: TNodeTransformationChange; override;
Public function AnimateSkin: TMFVec3f;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetInfo(const Value: array of string); overload;
Public procedure SetInfo(const Value: TCastleStringList); overload;
Public procedure SetJoints(const Value: array of THAnimJointNode);
Public procedure SetSegments(const Value: array of THAnimSegmentNode);
Public procedure SetSites(const Value: array of THAnimSiteNode);
Public procedure SetSkin(const Value: array of TAbstractChildNode);

Properties

Public property FdCenter: TSFVec3f read FFdCenter;
Public property Center: TVector3 read GetCenter write SetCenter;
Public property FdInfo: TMFString read FFdInfo;
Public property FdJoints: TMFNode read FFdJoints;
Public property FdName: TSFString read FFdName;
Public property NameField: String read GetNameField write SetNameField;
Public property FdRotation: TSFRotation read FFdRotation;
Public property Rotation: TVector4 read GetRotation write SetRotation;
Public property FdScale: TSFVec3f read FFdScale;
Public property Scale: TVector3 read GetScale write SetScale;
Public property FdScaleOrientation: TSFRotation read FFdScaleOrientation;
Public property ScaleOrientation: TVector4 read GetScaleOrientation write SetScaleOrientation;
Public property FdSegments: TMFNode read FFdSegments;
Public property FdSites: TMFNode read FFdSites;
Public property FdSkeleton: TMFNode read FFdSkeleton;
Public property FdSkin: TMFNode read FFdSkin;
Public property FdSkinCoord: TSFNode read FFdSkinCoord;
Public property FdSkinNormal: TSFNode read FFdSkinNormal;
Public property SkinNormal: TAbstractNormalNode read GetSkinNormal write SetSkinNormal;
Public property FdTranslation: TSFVec3f read FFdTranslation;
Public property Translation: TVector3 read GetTranslation write SetTranslation;
Public property FdVersion: TSFString read FFdVersion;
Public property Version: String read GetVersion write SetVersion;
Public property FdViewpoints: TMFNode read FFdViewpoints;
Public property FdBboxCenter: TSFVec3f read FFdBboxCenter;
Public property BBox: TBox3D read GetBBox write SetBBox;
Public property FdBboxSize: TSFVec3f read FFdBboxSize;

Description

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;

This item has no description. Showing description inherited from TX3DNode.DirectEnumerateActive.

Enumerate all active child nodes of given node.

"Active nodes" are the ones affecting current look or collisions, e.g. from Switch node only one child will be enumerated. See Traverse for more precise definition.

"Direct" means that this enumerates only direct descendants, i.e. this is not recursive. See methods like Traverse or EnumerateNodes if you want recursive behavior.

This can enumerate both VRML1Children nodes and nodes within TSFNode and TMFNode fields.

Default implementation in this class enumerates all Children nodes of VRML 1.0. If you need to remove some children for VRML 1.0 (e.g. for Switch or LOD nodes) or add some children for VRML 2.0 you have to override this. You do not need to call inherited when overriding this — in fact, you should not, if you want to omit some nodes.

Stops and returns immediately if Func returns non-nil for some child.

Protected procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;

This item has no description. Showing description inherited from TX3DNode.BeforeTraverse.

Override these methods to determine what happens when given node is traversed during Traverse call. The main use of this is to operate on TX3DGraphTraverseStateStack.

Remember to always call inherited when overriding. In BeforeTraverse and MiddleTraverse you should call inherited at the beginning, in AfterTraverse inherited should be called at the end.

Besides changing StateStack.Top fields, you can do push/pop on the stack. Remember that if you do StateStack.Push in BeforeTraverse, and then you must call StateStack.Pop in AfterTraverse.

Protected procedure AfterTraverse(StateStack: TX3DGraphTraverseStateStack); override;

This item has no description.

Protected procedure ParseAfter(Reader: TX3DReaderNames); override;

This item has no description. Showing description inherited from TX3DNode.ParseAfter.

Called at the end of parsing this node (including children) in any encoding.

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;

This item has no description. Showing description inherited from TX3DNode.Create.

Constructor. Initializes various properties:

  • Name, BaseUrl are initialized from given parameters.

  • The Fields, Events lists are filled in every descendant, to have all the fields/events defined by the specification.

  • DefaultContainerField, and other node-specific stuff, is filled in descendants. This is actually implemented in CreateNode, that is called at the end of this constructor.

Public destructor Destroy; override;

This item has no description.

Public function TransformationChange: TNodeTransformationChange; override;

This item has no description.

Public function AnimateSkin: TMFVec3f;

Change the skin (in skinCoord), to follow the animation of joints. Joints that changed are assumed to be already traversed by TX3DNode.Traverse (this prepares field values for AnimateSkinPoint call).

This method is used by TCastleSceneCore. Don't call this yourself.

Returns changed X3D coordinates field (or Nil if there is no skin). You should call TX3DField.Changed on it (unless you use it from some TCastleSceneCore initialization, when there's no point in notifying about this).

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractChildNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetInfo(const Value: array of string); overload;

This item has no description.

Public procedure SetInfo(const Value: TCastleStringList); overload;

This item has no description.

Public procedure SetJoints(const Value: array of THAnimJointNode);

This item has no description.

Public procedure SetSegments(const Value: array of THAnimSegmentNode);

This item has no description.

Public procedure SetSites(const Value: array of THAnimSiteNode);

This item has no description.

Public procedure SetSkin(const Value: array of TAbstractChildNode);

This item has no description.

Properties

Public property FdCenter: TSFVec3f read FFdCenter;

Internal wrapper for property Center. This wrapper API may change, we advise to access simpler Center instead.

Public property Center: TVector3 read GetCenter write SetCenter;

This item has no description.

Public property FdInfo: TMFString read FFdInfo;

Internal wrapper for property Info. This wrapper API may change, we advise to access simpler Info instead.

Public property FdJoints: TMFNode read FFdJoints;

Internal wrapper for property Joints. This wrapper API may change, we advise to access simpler Joints instead.

Public property FdName: TSFString read FFdName;

Internal wrapper for property NameField. This wrapper API may change, we advise to access simpler NameField instead.

Public property NameField: String read GetNameField write SetNameField;

This item has no description.

Public property FdRotation: TSFRotation read FFdRotation;

Internal wrapper for property Rotation. This wrapper API may change, we advise to access simpler Rotation instead.

Public property Rotation: TVector4 read GetRotation write SetRotation;

This item has no description.

Public property FdScale: TSFVec3f read FFdScale;

Internal wrapper for property Scale. This wrapper API may change, we advise to access simpler Scale instead.

Public property Scale: TVector3 read GetScale write SetScale;

This item has no description.

Public property FdScaleOrientation: TSFRotation read FFdScaleOrientation;

Internal wrapper for property ScaleOrientation. This wrapper API may change, we advise to access simpler ScaleOrientation instead.

Public property ScaleOrientation: TVector4 read GetScaleOrientation write SetScaleOrientation;

This item has no description.

Public property FdSegments: TMFNode read FFdSegments;

Internal wrapper for property Segments. This wrapper API may change, we advise to access simpler Segments instead.

Public property FdSites: TMFNode read FFdSites;

Internal wrapper for property Sites. This wrapper API may change, we advise to access simpler Sites instead.

Public property FdSkeleton: TMFNode read FFdSkeleton;

Internal wrapper for property Skeleton. This wrapper API may change, we advise to access simpler Skeleton instead.

Public property FdSkin: TMFNode read FFdSkin;

Internal wrapper for property Skin. This wrapper API may change, we advise to access simpler Skin instead.

Public property FdSkinCoord: TSFNode read FFdSkinCoord;

Internal wrapper for property SkinCoord. This wrapper API may change, we advise to access simpler SkinCoord instead.

Public property FdSkinNormal: TSFNode read FFdSkinNormal;

Internal wrapper for property SkinNormal. This wrapper API may change, we advise to access simpler SkinNormal instead.

Public property SkinNormal: TAbstractNormalNode read GetSkinNormal write SetSkinNormal;

This item has no description.

Public property FdTranslation: TSFVec3f read FFdTranslation;

Internal wrapper for property Translation. This wrapper API may change, we advise to access simpler Translation instead.

Public property Translation: TVector3 read GetTranslation write SetTranslation;

This item has no description.

Public property FdVersion: TSFString read FFdVersion;

Internal wrapper for property Version. This wrapper API may change, we advise to access simpler Version instead.

Public property Version: String read GetVersion write SetVersion;

This item has no description.

Public property FdViewpoints: TMFNode read FFdViewpoints;

Internal wrapper for property Viewpoints. This wrapper API may change, we advise to access simpler Viewpoints instead.

Public property FdBboxCenter: TSFVec3f read FFdBboxCenter;

Internal wrapper for property BboxCenter. This wrapper API may change, we advise to access simpler BboxCenter instead.

Public property BBox: TBox3D read GetBBox write SetBBox;

This item has no description.

Public property FdBboxSize: TSFVec3f read FFdBboxSize;

Internal wrapper for property BboxSize. This wrapper API may change, we advise to access simpler BboxSize instead.


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