Class THAnimJointNode
Unit
Declaration
type THAnimJointNode = class(TAbstractGroupingNode)
Description
Joint of an animated humanoid. Joints are organized in a hierarchy, like bones.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractInternalGroupingNode
- TAbstractGroupingNode
- THAnimJointNode
Overview
Methods
function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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procedure ParseAfter(Reader: TX3DReaderNames); override; |
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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function TransformationChange: TNodeTransformationChange; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetDisplacers(const Value: array of THAnimDisplacerNode); |
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procedure SetLlimit(const Value: array of Single); overload; |
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procedure SetLlimit(const Value: TSingleList); overload; |
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procedure SetSkinCoordIndex(const Value: array of Int32); overload; |
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procedure SetSkinCoordIndex(const Value: TInt32List); overload; |
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procedure SetSkinCoordWeight(const Value: array of Single); overload; |
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procedure SetSkinCoordWeight(const Value: TSingleList); overload; |
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procedure SetStiffness(const Value: array of Single); overload; |
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procedure SetStiffness(const Value: TSingleList); overload; |
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procedure SetUlimit(const Value: array of Single); overload; |
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procedure SetUlimit(const Value: TSingleList); overload; |
Properties
property FdCenter: TSFVec3f read FFdCenter; |
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property Center: TVector3 read GetCenter write SetCenter; |
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property FdDescription: TSFString read FFdDescription; |
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property Description: String read GetDescription write SetDescription; |
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property FdDisplacers: TMFNode read FFdDisplacers; |
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property FdLimitOrientation: TSFRotation read FFdLimitOrientation; |
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property LimitOrientation: TVector4 read GetLimitOrientation write SetLimitOrientation; |
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property FdLlimit: TMFFloat read FFdLlimit; |
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property FdName: TSFString read FFdName; |
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property NameField: String read GetNameField write SetNameField; |
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property FdRotation: TSFRotation read FFdRotation; |
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property Rotation: TVector4 read GetRotation write SetRotation; |
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property FdScale: TSFVec3f read FFdScale; |
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property Scale: TVector3 read GetScale write SetScale; |
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property FdScaleOrientation: TSFRotation read FFdScaleOrientation; |
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property ScaleOrientation: TVector4 read GetScaleOrientation write SetScaleOrientation; |
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property FdSkinCoordIndex: TMFInt32 read FFdSkinCoordIndex; |
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property FdSkinCoordWeight: TMFFloat read FFdSkinCoordWeight; |
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property FdStiffness: TMFFloat read FFdStiffness; |
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property FdTranslation: TSFVec3f read FFdTranslation; |
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property Translation: TVector3 read GetTranslation write SetTranslation; |
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property FdUlimit: TMFFloat read FFdUlimit; |
Description
Methods
function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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This item has no description. Showing description inherited from TX3DNode.DirectEnumerateActive. Enumerate all active child nodes of given node. "Active nodes" are the ones affecting current look or collisions, e.g. from Switch node only one child will be enumerated. See Traverse for more precise definition. "Direct" means that this enumerates only direct descendants, i.e. this is not recursive. See methods like Traverse or EnumerateNodes if you want recursive behavior. This can enumerate both VRML1Children nodes and nodes within TSFNode and TMFNode fields. Default implementation in this class enumerates all Children nodes of VRML 1.0. If you need to remove some children for VRML 1.0 (e.g. for Switch or LOD nodes) or add some children for VRML 2.0 you have to override this. You do not need to call inherited when overriding this — in fact, you should not, if you want to omit some nodes. Stops and returns immediately if Func returns non-nil for some child. |
procedure ParseAfter(Reader: TX3DReaderNames); override; |
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This item has no description. Showing description inherited from TX3DNode.ParseAfter. Called at the end of parsing this node (including children) in any encoding. |
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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function TransformationChange: TNodeTransformationChange; override; |
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This item has no description. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
procedure SetDisplacers(const Value: array of THAnimDisplacerNode); |
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This item has no description. |
procedure SetLlimit(const Value: array of Single); overload; |
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This item has no description. |
procedure SetLlimit(const Value: TSingleList); overload; |
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This item has no description. |
procedure SetSkinCoordIndex(const Value: array of Int32); overload; |
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This item has no description. |
procedure SetSkinCoordIndex(const Value: TInt32List); overload; |
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This item has no description. |
procedure SetSkinCoordWeight(const Value: array of Single); overload; |
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This item has no description. |
procedure SetSkinCoordWeight(const Value: TSingleList); overload; |
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This item has no description. |
procedure SetStiffness(const Value: array of Single); overload; |
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This item has no description. |
procedure SetStiffness(const Value: TSingleList); overload; |
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This item has no description. |
procedure SetUlimit(const Value: array of Single); overload; |
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This item has no description. |
procedure SetUlimit(const Value: TSingleList); overload; |
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This item has no description. |
Properties
property FdCenter: TSFVec3f read FFdCenter; |
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Internal wrapper for property |
property Center: TVector3 read GetCenter write SetCenter; |
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This item has no description. |
property FdDescription: TSFString read FFdDescription; |
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Internal wrapper for property |
property Description: String read GetDescription write SetDescription; |
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This item has no description. |
property FdDisplacers: TMFNode read FFdDisplacers; |
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Internal wrapper for property |
property FdLimitOrientation: TSFRotation read FFdLimitOrientation; |
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Internal wrapper for property |
property LimitOrientation: TVector4 read GetLimitOrientation write SetLimitOrientation; |
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This item has no description. |
property FdLlimit: TMFFloat read FFdLlimit; |
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Internal wrapper for property |
property FdName: TSFString read FFdName; |
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Internal wrapper for property |
property NameField: String read GetNameField write SetNameField; |
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This item has no description. |
property FdRotation: TSFRotation read FFdRotation; |
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Internal wrapper for property |
property Rotation: TVector4 read GetRotation write SetRotation; |
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This item has no description. |
property FdScale: TSFVec3f read FFdScale; |
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Internal wrapper for property |
property Scale: TVector3 read GetScale write SetScale; |
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This item has no description. |
property FdScaleOrientation: TSFRotation read FFdScaleOrientation; |
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Internal wrapper for property |
property ScaleOrientation: TVector4 read GetScaleOrientation write SetScaleOrientation; |
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This item has no description. |
property FdSkinCoordIndex: TMFInt32 read FFdSkinCoordIndex; |
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Internal wrapper for property |
property FdSkinCoordWeight: TMFFloat read FFdSkinCoordWeight; |
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Internal wrapper for property |
property FdStiffness: TMFFloat read FFdStiffness; |
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Internal wrapper for property |
property FdTranslation: TSFVec3f read FFdTranslation; |
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Internal wrapper for property |
property Translation: TVector3 read GetTranslation write SetTranslation; |
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This item has no description. |
property FdUlimit: TMFFloat read FFdUlimit; |
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Internal wrapper for property |
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