Class THAnimDisplacerNode

Unit

Declaration

type THAnimDisplacerNode = class(TAbstractGeometricPropertyNode)

Description

Alter the shape of coordinate-based geometry within parent H-Anim nodes. For example, different HAnimDisplacer may be used for each facial expression.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetCoordIndex(const Value: array of Int32); overload;
Public procedure SetCoordIndex(const Value: TInt32List); overload;
Public procedure SetDisplacements(const Value: array of TVector3); overload;
Public procedure SetDisplacements(const Value: TVector3List); overload;

Properties

Public property FdCoordIndex: TMFInt32 read FFdCoordIndex;
Public property FdDisplacements: TMFVec3f read FFdDisplacements;
Public property FdName: TSFString read FFdName;
Public property NameField: String read GetNameField write SetNameField;
Public property FdWeight: TSFFloat read FFdWeight;
Public property Weight: Single read GetWeight write SetWeight;

Description

Methods

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractGeometricPropertyNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetCoordIndex(const Value: array of Int32); overload;

This item has no description.

Public procedure SetCoordIndex(const Value: TInt32List); overload;

This item has no description.

Public procedure SetDisplacements(const Value: array of TVector3); overload;

This item has no description.

Public procedure SetDisplacements(const Value: TVector3List); overload;

This item has no description.

Properties

Public property FdCoordIndex: TMFInt32 read FFdCoordIndex;

Internal wrapper for property CoordIndex. This wrapper API may change, we advise to access simpler CoordIndex instead.

Public property FdDisplacements: TMFVec3f read FFdDisplacements;

Internal wrapper for property Displacements. This wrapper API may change, we advise to access simpler Displacements instead.

Public property FdName: TSFString read FFdName;

Internal wrapper for property NameField. This wrapper API may change, we advise to access simpler NameField instead.

Public property NameField: String read GetNameField write SetNameField;

This item has no description.

Public property FdWeight: TSFFloat read FFdWeight;

Internal wrapper for property Weight. This wrapper API may change, we advise to access simpler Weight instead.

Public property Weight: Single read GetWeight write SetWeight;

This item has no description.


Generated by PasDoc 0.16.0.