Class THAnimSegmentNode
Unit
Declaration
type THAnimSegmentNode = class(TAbstractGroupingNode)
Description
Visible segment of an animated humanoid, always a child of a TJointNode.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractInternalGroupingNode
- TAbstractGroupingNode
- THAnimSegmentNode
Overview
Methods
function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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function TransformationChange: TNodeTransformationChange; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetDisplacers(const Value: array of THAnimDisplacerNode); |
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procedure SetMomentsOfInertia(const Value: array of Single); overload; |
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procedure SetMomentsOfInertia(const Value: TSingleList); overload; |
Properties
property FdCenterOfMass: TSFVec3f read FFdCenterOfMass; |
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property CenterOfMass: TVector3 read GetCenterOfMass write SetCenterOfMass; |
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property FdCoord: TSFNode read FFdCoord; |
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property Coord: TAbstractCoordinateNode read GetCoord write SetCoord; |
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property FdDescription: TSFString read FFdDescription; |
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property Description: String read GetDescription write SetDescription; |
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property FdDisplacers: TMFNode read FFdDisplacers; |
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property FdMass: TSFFloat read FFdMass; |
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property Mass: Single read GetMass write SetMass; |
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property FdMomentsOfInertia: TMFFloat read FFdMomentsOfInertia; |
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property FdName: TSFString read FFdName; |
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property NameField: String read GetNameField write SetNameField; |
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property FdRotation: TSFRotation read FFdRotation; |
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property Rotation: TVector4 read GetRotation write SetRotation; |
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property FdScale: TSFVec3f read FFdScale; |
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property Scale: TVector3 read GetScale write SetScale; |
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property FdTranslation: TSFVec3f read FFdTranslation; |
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property Translation: TVector3 read GetTranslation write SetTranslation; |
Description
Methods
function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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This item has no description. Showing description inherited from TX3DNode.DirectEnumerateActive. Enumerate all active child nodes of given node. "Active nodes" are the ones affecting current look or collisions, e.g. from Switch node only one child will be enumerated. See Traverse for more precise definition. "Direct" means that this enumerates only direct descendants, i.e. this is not recursive. See methods like Traverse or EnumerateNodes if you want recursive behavior. This can enumerate both VRML1Children nodes and nodes within TSFNode and TMFNode fields. Default implementation in this class enumerates all Children nodes of VRML 1.0. If you need to remove some children for VRML 1.0 (e.g. for Switch or LOD nodes) or add some children for VRML 2.0 you have to override this. You do not need to call inherited when overriding this — in fact, you should not, if you want to omit some nodes. Stops and returns immediately if Func returns non-nil for some child. |
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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function TransformationChange: TNodeTransformationChange; override; |
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This item has no description. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
procedure SetDisplacers(const Value: array of THAnimDisplacerNode); |
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This item has no description. |
procedure SetMomentsOfInertia(const Value: array of Single); overload; |
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This item has no description. |
procedure SetMomentsOfInertia(const Value: TSingleList); overload; |
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This item has no description. |
Properties
property FdCenterOfMass: TSFVec3f read FFdCenterOfMass; |
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Internal wrapper for property |
property CenterOfMass: TVector3 read GetCenterOfMass write SetCenterOfMass; |
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This item has no description. |
property FdCoord: TSFNode read FFdCoord; |
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Internal wrapper for property |
property Coord: TAbstractCoordinateNode read GetCoord write SetCoord; |
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This item has no description. |
property FdDescription: TSFString read FFdDescription; |
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Internal wrapper for property |
property Description: String read GetDescription write SetDescription; |
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This item has no description. |
property FdDisplacers: TMFNode read FFdDisplacers; |
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Internal wrapper for property |
property FdMass: TSFFloat read FFdMass; |
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Internal wrapper for property |
property Mass: Single read GetMass write SetMass; |
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This item has no description. |
property FdMomentsOfInertia: TMFFloat read FFdMomentsOfInertia; |
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Internal wrapper for property |
property FdName: TSFString read FFdName; |
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Internal wrapper for property |
property NameField: String read GetNameField write SetNameField; |
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This item has no description. |
property FdRotation: TSFRotation read FFdRotation; |
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Internal wrapper for property |
property Rotation: TVector4 read GetRotation write SetRotation; |
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This item has no description. |
property FdScale: TSFVec3f read FFdScale; |
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Internal wrapper for property |
property Scale: TVector3 read GetScale write SetScale; |
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This item has no description. |
property FdTranslation: TSFVec3f read FFdTranslation; |
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Internal wrapper for property |
property Translation: TVector3 read GetTranslation write SetTranslation; |
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This item has no description. |
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