Class THAnimSegmentNode

Unit

Declaration

type THAnimSegmentNode = class(TAbstractGroupingNode)

Description

Visible segment of an animated humanoid, always a child of a TJointNode.

Hierarchy

Overview

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;
Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;
Public function TransformationChange: TNodeTransformationChange; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetDisplacers(const Value: array of THAnimDisplacerNode);
Public procedure SetMomentsOfInertia(const Value: array of Single); overload;
Public procedure SetMomentsOfInertia(const Value: TSingleList); overload;

Properties

Public property FdCenterOfMass: TSFVec3f read FFdCenterOfMass;
Public property CenterOfMass: TVector3 read GetCenterOfMass write SetCenterOfMass;
Public property FdCoord: TSFNode read FFdCoord;
Public property Coord: TAbstractCoordinateNode read GetCoord write SetCoord;
Public property FdDescription: TSFString read FFdDescription;
Public property Description: String read GetDescription write SetDescription;
Public property FdDisplacers: TMFNode read FFdDisplacers;
Public property FdMass: TSFFloat read FFdMass;
Public property Mass: Single read GetMass write SetMass;
Public property FdMomentsOfInertia: TMFFloat read FFdMomentsOfInertia;
Public property FdName: TSFString read FFdName;
Public property NameField: String read GetNameField write SetNameField;
Public property FdRotation: TSFRotation read FFdRotation;
Public property Rotation: TVector4 read GetRotation write SetRotation;
Public property FdScale: TSFVec3f read FFdScale;
Public property Scale: TVector3 read GetScale write SetScale;
Public property FdTranslation: TSFVec3f read FFdTranslation;
Public property Translation: TVector3 read GetTranslation write SetTranslation;

Description

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;

This item has no description. Showing description inherited from TX3DNode.DirectEnumerateActive.

Enumerate all active child nodes of given node.

"Active nodes" are the ones affecting current look or collisions, e.g. from Switch node only one child will be enumerated. See Traverse for more precise definition.

"Direct" means that this enumerates only direct descendants, i.e. this is not recursive. See methods like Traverse or EnumerateNodes if you want recursive behavior.

This can enumerate both VRML1Children nodes and nodes within TSFNode and TMFNode fields.

Default implementation in this class enumerates all Children nodes of VRML 1.0. If you need to remove some children for VRML 1.0 (e.g. for Switch or LOD nodes) or add some children for VRML 2.0 you have to override this. You do not need to call inherited when overriding this — in fact, you should not, if you want to omit some nodes.

Stops and returns immediately if Func returns non-nil for some child.

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;

This item has no description. Showing description inherited from TX3DNode.Create.

Constructor. Initializes various properties:

  • Name, BaseUrl are initialized from given parameters.

  • The Fields, Events lists are filled in every descendant, to have all the fields/events defined by the specification.

  • DefaultContainerField, and other node-specific stuff, is filled in descendants. This is actually implemented in CreateNode, that is called at the end of this constructor.

Public function TransformationChange: TNodeTransformationChange; override;

This item has no description.

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractChildNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetDisplacers(const Value: array of THAnimDisplacerNode);

This item has no description.

Public procedure SetMomentsOfInertia(const Value: array of Single); overload;

This item has no description.

Public procedure SetMomentsOfInertia(const Value: TSingleList); overload;

This item has no description.

Properties

Public property FdCenterOfMass: TSFVec3f read FFdCenterOfMass;

Internal wrapper for property CenterOfMass. This wrapper API may change, we advise to access simpler CenterOfMass instead.

Public property CenterOfMass: TVector3 read GetCenterOfMass write SetCenterOfMass;

This item has no description.

Public property FdCoord: TSFNode read FFdCoord;

Internal wrapper for property Coord. This wrapper API may change, we advise to access simpler Coord instead.

Public property Coord: TAbstractCoordinateNode read GetCoord write SetCoord;

This item has no description.

Public property FdDescription: TSFString read FFdDescription;

Internal wrapper for property Description. This wrapper API may change, we advise to access simpler Description instead.

Public property Description: String read GetDescription write SetDescription;

This item has no description.

Public property FdDisplacers: TMFNode read FFdDisplacers;

Internal wrapper for property Displacers. This wrapper API may change, we advise to access simpler Displacers instead.

Public property FdMass: TSFFloat read FFdMass;

Internal wrapper for property Mass. This wrapper API may change, we advise to access simpler Mass instead.

Public property Mass: Single read GetMass write SetMass;

This item has no description.

Public property FdMomentsOfInertia: TMFFloat read FFdMomentsOfInertia;

Internal wrapper for property MomentsOfInertia. This wrapper API may change, we advise to access simpler MomentsOfInertia instead.

Public property FdName: TSFString read FFdName;

Internal wrapper for property NameField. This wrapper API may change, we advise to access simpler NameField instead.

Public property NameField: String read GetNameField write SetNameField;

This item has no description.

Public property FdRotation: TSFRotation read FFdRotation;

Internal wrapper for property Rotation. This wrapper API may change, we advise to access simpler Rotation instead.

Public property Rotation: TVector4 read GetRotation write SetRotation;

This item has no description.

Public property FdScale: TSFVec3f read FFdScale;

Internal wrapper for property Scale. This wrapper API may change, we advise to access simpler Scale instead.

Public property Scale: TVector3 read GetScale write SetScale;

This item has no description.

Public property FdTranslation: TSFVec3f read FFdTranslation;

Internal wrapper for property Translation. This wrapper API may change, we advise to access simpler Translation instead.

Public property Translation: TVector3 read GetTranslation write SetTranslation;

This item has no description.


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