Record TGameControllerPressRelease
Unit
Declaration
type TGameControllerPressRelease = record
Description
Used when input indicates press / release of a game controller button. This is used in TInputPressRelease.EventType = itGameController.
Overview
Fields
![]() |
Button: TGameControllerButton; |
![]() |
Meaning: TGameControllerButtonMeaning; |
![]() |
Caption: String; |
![]() |
ControllerIndex: Integer; |
Description
Fields
![]() |
Button: TGameControllerButton; |
|
![]() |
Meaning: TGameControllerButtonMeaning; |
|
![]() |
Caption: String; |
Caption of the button, like 'A', 'B', 'X', 'Y', 'Left Trigger', 'Right Trigger'. Never empty for buttons that can be generated by given game controller. For buttons that have different names depending on the game controller, like "face buttons" (A, B, X, Y, square triangle circle cross), this caption depends on the game controller type. |
![]() |
ControllerIndex: Integer; |
Controller on which this button was pressed or released. This is an index to |
Generated by PasDoc 0.16.0-snapshot.