Class TShaderTextureNode
Unit
Declaration
type TShaderTextureNode = class(TAbstractSingleTextureNode)
Description
Procedural texture defined by shaders. See https://castle-engine.io/shaders .
Source: scene/x3d/x3dnodes_castle.inc (line 187).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TShaderTextureNode
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