Class TShaderTextureNode
Unit
X3DNodes
Declaration
type TShaderTextureNode = class(TAbstractSingleTextureNode)
Description
Procedural texture defined by shaders. See https://castle-engine.io/compositing_shaders.php .
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
Create node fields and events.
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class function ClassX3DType: String; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType.
Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.
Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.
You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.
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Properties
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property FdDefaultTexCoord: TSFString read FFdDefaultTexCoord; |
Internal wrapper for property DefaultTexCoord . This wrapper API may change, we advise to access simpler DefaultTexCoord instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property DefaultTexCoord: String read GetDefaultTexCoord write SetDefaultTexCoord; |
This item has no description. |
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