Class TCommonSurfaceShaderNode
Unit
Declaration
type TCommonSurfaceShaderNode = class(TAbstractShaderNode)
Description
Warning: this symbol is deprecated.
Advanced material that can be heavily configured using textures (specular maps, normal maps and much more).
Use TMaterialNode that has been extended in X3D 4.0 to cover all the features of TComposedShaderNode. See https://github.com/michaliskambi/x3d-tests/wiki/X3D-version-4%3A-New-features-of-materials%2C-lights-and-textures .
Source: scene/x3d/x3dnodes_instantreality.inc (line 145).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractShaderNode
- TCommonSurfaceShaderNode
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