Class TTexture2TransformNode_1
Unit
Declaration
type TTexture2TransformNode_1 = class(TAbstractChildNode)
Description
This item has no description. Showing description inherited from TAbstractChildNode.
Abstract node type that indicates that the node may be used as a child of a grouping node, e.g. inside TAbstractGroupingNode.FdChildren.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TTexture2TransformNode_1
Overview
Methods
procedure MiddleTraverse(StateStack: TX3DGraphTraverseStateStack); override; |
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function TextureMatrixTransformation: TMatrix4; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
Properties
property FdTranslation: TSFVec2f read FFdTranslation; |
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property Translation: TVector2 read GetTranslation write SetTranslation; |
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property FdRotation: TSFFloat read FFdRotation; |
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property Rotation: Single read GetRotation write SetRotation; |
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property FdScaleFactor: TSFVec2f read FFdScaleFactor; |
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property ScaleFactor: TVector2 read GetScaleFactor write SetScaleFactor; |
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property FdCenter: TSFVec2f read FFdCenter; |
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property Center: TVector2 read GetCenter write SetCenter; |
Description
Methods
procedure MiddleTraverse(StateStack: TX3DGraphTraverseStateStack); override; |
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This item has no description. |
function TextureMatrixTransformation: TMatrix4; |
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This item has no description. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
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This item has no description. Showing description inherited from TX3DNode.ForVRMLVersion. Some nodes are present only in specific VRML/X3D version. This functions decides it. For example some nodes can only work in VRML < 2.0, some others only in VRML >= 2.0. There are even some pairs of nodes: for example TConeNode_1 works with VRML < 2.0, TConeNode works with VRML >= 2.0. NodesManager will use this. Default implementation of this function returns always In practice I only use this function when various VRML/X3D versions specify the same node name but
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Properties
property FdTranslation: TSFVec2f read FFdTranslation; |
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Internal wrapper for property |
property Translation: TVector2 read GetTranslation write SetTranslation; |
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This item has no description. |
property FdRotation: TSFFloat read FFdRotation; |
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Internal wrapper for property |
property Rotation: Single read GetRotation write SetRotation; |
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This item has no description. |
property FdScaleFactor: TSFVec2f read FFdScaleFactor; |
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Internal wrapper for property |
property ScaleFactor: TVector2 read GetScaleFactor write SetScaleFactor; |
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This item has no description. |
property FdCenter: TSFVec2f read FFdCenter; |
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Internal wrapper for property |
property Center: TVector2 read GetCenter write SetCenter; |
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This item has no description. |
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