Standard behaviors (TCastleBehavior descendants). For example to express life, or creature intelligence, or playing sound.
Classes, Interfaces, Objects and Records
||Behavior that tracks life points, and determines being alive/dead for game purposes.|
||Controls a sound playback initiated by TCastleSoundSource.Play.|
||Behavior to play spatial sounds, that automatically follow the parent TCastleTransform transformation.|
||Behavior to make parent TCastleTransform a billboard, that always rotates to face the current camera.|
||Behavior to make parent TCastleTransform stick to a surface of another TCastleTransform Target.|
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