Unit CastleBehaviors

Functions and Procedures
Types
Constants
Variables

Description

Standard behaviors (TCastleBehavior descendants). For example to express life, or creature intelligence, or playing sound.

Uses

Overview

Classes, Interfaces, Objects and Records

Name Description
Class TCastleAliveBehavior Behavior that tracks life points, and determines being alive/dead for game purposes.
Class TCastlePlayingSoundSource Controls a sound playback initiated by TCastleSoundSource.Play.
Class TCastleSoundSource Behavior to play spatial sounds, that automatically follow the parent TCastleTransform transformation.
Class TCastleBillboard Behavior to make parent TCastleTransform a billboard, that always rotates to face the current camera.
Class TCastleStickToSurface Behavior to make parent TCastleTransform stick to a surface of another TCastleTransform Target.

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