Class TCastleTiledMapData
Unit
Declaration
type TCastleTiledMapData = class(TObject)
Description
Loading and manipulating "Tiled" map files (http://mapeditor.org).
Source: scene/castletiledmap_data.inc (line 23).
Hierarchy
- TObject
- TCastleTiledMapData
Overview
Nested Classes and Records
| Public | TAnimation = class(specialize TObjectList<TFrame>) |
| Public | TData = class(TObject) |
| Public | TFrame = class(TObject) |
| Public | TImage = class(TObject) |
| Public | TImageLayer = class(TLayer) |
| Public | TLayer = class(TObject) |
| Public | TObjectGroupLayer = class(TLayer) |
| Public | TProperty = class(TObject) |
| Public | TPropertyList = class(specialize TObjectList<TProperty>) |
| Public | TTerrain = class(TObject) |
| Public | TTile = class(TObject) |
| Public | TTiledObject = class(TObject) |
| Public | TTileset = class(TObject) |
Nested Types
| Public | TCompressionType = (...); |
| Public | TEncodingType = (...); |
| Public | TLayerList = specialize TObjectList<TLayer>; |
| Public | TMapOrientation = (...); |
| Public | TMapRenderOrder = (...); |
| Public | TObjectsDrawOrder = (...); |
| Public | TStaggerAxis = (...); |
| Public | TStaggerIndex = (...); |
| Public | TTerrainTypes = specialize TObjectList<TTerrain>; |
| Public | TTiledObjectList = specialize TObjectList<TTiledObject>; |
| Public | TTiledObjectPrimitive = (...); |
| Public | TTileList = specialize TObjectList<TTile>; |
| Public | TTilesetList = specialize TObjectList<TTileset>; |
Methods
| Public | constructor Create(const Stream: TStream; const ABaseUrl: String); overload; |
| Public | constructor Create(const AUrl: String); overload; |
| Public | destructor Destroy; override; |
| Public | function TilePositionValid(const TilePosition: TVector2Integer): Boolean; |
| Public | function PositionToTile(const Position: TVector2; out TilePosition: TVector2Integer): Boolean; |
| Public | function TileRenderPosition(const TilePosition: TVector2Integer): TVector2; |
| Public | function TileRenderData(const TilePosition: TVector2Integer; const Layer: TLayer; out Tileset: TTileset; out Frame: Integer; out HorizontalFlip, VerticalFlip, DiagonalFlip: Boolean): Boolean; |
| Public | function TileNeighbor(const Tile1, Tile2: TVector2Integer; const CornersAreNeighbors: Boolean): Boolean; |
Properties
| Public | property Layers: TLayerList read FLayers; |
| Public | property Orientation: TMapOrientation read FOrientation; |
| Public | property Properties: TPropertyList read FProperties; |
| Public | property Tilesets: TTilesetList read FTilesets; |
| Public | property Width: Cardinal read FWidth; |
| Public | property Height: Cardinal read FHeight; |
| Public | property TileWidth: Cardinal read FTileWidth; |
| Public | property TileHeight: Cardinal read FTileHeight; |
| Public | property HexSideLength: Cardinal read FHexSideLength; |
| Public | property StaggerAxis: TStaggerAxis read FStaggerAxis; |
| Public | property StaggerIndex: TStaggerIndex read FStaggerIndex; |
| Public | property BackgroundColor: TCastleColor read FBackgroundColor; |
| Public | property RenderOrder: TMapRenderOrder read FRenderOrder; |
Description
Nested Types
| Public | TCompressionType = (...); |
|
This item has no description. Values
| |
| Public | TEncodingType = (...); |
|
This item has no description. Values
| |
| Public | TLayerList = specialize TObjectList<TLayer>; |
|
List of layers. | |
| Public | TMapOrientation = (...); |
|
This item has no description. Values
| |
| Public | TMapRenderOrder = (...); |
|
This item has no description. Values
| |
| Public | TObjectsDrawOrder = (...); |
|
This item has no description. Values
| |
| Public | TStaggerAxis = (...); |
|
This item has no description. Values
| |
| Public | TStaggerIndex = (...); |
|
This item has no description. Values
| |
| Public | TTerrainTypes = specialize TObjectList<TTerrain>; |
|
This element defines an array of terrain types, which can be referenced from the terrain attribute of the tile element. | |
| Public | TTiledObjectList = specialize TObjectList<TTiledObject>; |
|
This item has no description. | |
| Public | TTiledObjectPrimitive = (...); |
|
This item has no description. Values
| |
| Public | TTileList = specialize TObjectList<TTile>; |
|
Tiles list. | |
| Public | TTilesetList = specialize TObjectList<TTileset>; |
|
List of tilesets. | |
Methods
| Public | constructor Create(const Stream: TStream; const ABaseUrl: String); overload; |
|
Constructor. Parameters
| |
| Public | constructor Create(const AUrl: String); overload; |
|
This item has no description. | |
| Public | destructor Destroy; override; |
|
This item has no description. | |
| Public | function TilePositionValid(const TilePosition: TVector2Integer): Boolean; |
|
Is the given tile number valid. Valid map tiles are from (0, 0) (lower-left) to (Width - 1, Height - 1) (upper-right). | |
| Public | function PositionToTile(const Position: TVector2; out TilePosition: TVector2Integer): Boolean; |
|
Detect tile under given position. Input Position is in local map coordinates. Output TilePosition must is a tile coordinate, where map bottom-left corner is (0, 0). This method returns Note: Regardless of the result ( | |
| Public | function TileRenderPosition(const TilePosition: TVector2Integer): TVector2; |
|
Left-bottom corner where the given tile should be rendered. | |
| Public | function TileRenderData(const TilePosition: TVector2Integer; const Layer: TLayer; out Tileset: TTileset; out Frame: Integer; out HorizontalFlip, VerticalFlip, DiagonalFlip: Boolean): Boolean; |
|
Information about which image (and how) should be displayed at given map position. | |
| Public | function TileNeighbor(const Tile1, Tile2: TVector2Integer; const CornersAreNeighbors: Boolean): Boolean; |
|
Are the two given tiles neighbors. Takes into account map Orientation, so it works for hexagonal, orthogonal etc. maps. | |
Properties
| Public | property Layers: TLayerList read FLayers; |
|
This item has no description. | |
| Public | property Orientation: TMapOrientation read FOrientation; |
|
Map orientation. | |
| Public | property Properties: TPropertyList read FProperties; |
|
This item has no description. | |
| Public | property Tilesets: TTilesetList read FTilesets; |
|
This item has no description. | |
| Public | property Width: Cardinal read FWidth; |
|
The map width in tiles. | |
| Public | property Height: Cardinal read FHeight; |
|
The map height in tiles. | |
| Public | property TileWidth: Cardinal read FTileWidth; |
|
The width of a tile. | |
| Public | property TileHeight: Cardinal read FTileHeight; |
|
The height of a tile. | |
| Public | property HexSideLength: Cardinal read FHexSideLength; |
|
The height of a hexagon side. Only relevant when Orientation = moHexagonal. | |
| Public | property StaggerAxis: TStaggerAxis read FStaggerAxis; |
|
Only relevant when Orientation = moIsometricStaggered or moHexagonal. | |
| Public | property StaggerIndex: TStaggerIndex read FStaggerIndex; |
|
Which rows are shifted by 1. Only relevant when Orientation = moIsometricStaggered or moHexagonal. | |
| Public | property BackgroundColor: TCastleColor read FBackgroundColor; |
|
Background color of the map. It may be unset in Tiled, which results in transparent color here. | |
| Public | property RenderOrder: TMapRenderOrder read FRenderOrder; |
|
The order in which tiles on tile layers are rendered. Valid values are right-down (the default), right-up, left-down and left-up. In all cases, the map is drawn row-by-row. (since 0.10, but only supported for orthogonal maps at the moment) | |
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