Unit CastleTiledMap
Description
Loading and rendering maps created in Tiled. See manual about using Tiled maps for more details.
Most basic usage is to add TCastleTiledMap component to a viewport and set TCastleTiledMap.URL to load your Tiled map (TMX file). You can test it using CGE editor.
See the examples in Castle Game Engine: examples/tiled/.
Source: scene/castletiledmap.pas (line 26).
Uses
- Classes
- SysUtils
- DOM
- XMLRead
- base64
- zstream
- Generics.Collections
- CastleInternalFileMonitor
- CastleVectors
- CastleColors
- CastleUtils
- CastleUriUtils
- CastleXmlUtils
- CastleLog
- CastleStringUtils
- CastleUIControls
- CastleGLImages
- CastleTransform
- CastleRectangles
- CastleClassUtils
- CastleRenderOptions
- CastleScene
- X3DNodes
Overview
Classes, Interfaces, Objects and Records
| Name | Description |
|---|---|
Class TCastleTiledMapData |
Loading and manipulating "Tiled" map files (http://mapeditor.org). |
Class TCastleTiledMapControl |
Display a map created in Tiled (https://www.mapeditor.org/). |
Class TCastleTiledMap |
Display a map created in Tiled in a viewport. |
Types
TTiledMap = TCastleTiledMapData deprecated 'use TCastleTiledMapData'; |
Constants
LoadTiledMap_FileFilters = 'Tiled Map (*.tmx)|*.tmx|All Files|*'; |
Description
Types
TTiledMap = TCastleTiledMapData deprecated 'use TCastleTiledMapData'; |
|
Warning: this symbol is deprecated: use TCastleTiledMapData This item has no description. |
Constants
LoadTiledMap_FileFilters = 'Tiled Map (*.tmx)|*.tmx|All Files|*'; |
|
This item has no description. |
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