Unit CastleTiledMap
Functions and Procedures
Constants
Variables
Description
Loading and rendering maps created in Tiled (see https://castle-engine.io/tiled_maps ).
Most basic usage is to add TCastleTiledMap component to a viewport and set TCastleTiledMap.URL to load your Tiled map (TMX file). You can test it using CGE editor.
See the [examples/tiled/](https://github.com/castle-engine/castle-engine/tree/master/examples/tiled) directory of Castle Game Engine.
Uses
- Classes
- SysUtils
- DOM
- XMLRead
- base64
- zstream
- Generics.Collections
- CastleVectors
- CastleColors
- CastleUtils
- CastleURIUtils
- CastleXMLUtils
- CastleLog
- CastleStringUtils
- CastleUIControls
- CastleGLImages
- CastleTransform
- CastleRectangles
- CastleClassUtils
- CastleRenderOptions
- CastleScene
- X3DNodes
Overview
Classes, Interfaces, Objects and Records
Name | Description |
---|---|
Class TCastleTiledMapData |
Loading and manipulating "Tiled" map files (http://mapeditor.org). |
Class TCastleTiledMapControl |
Display a map created in Tiled (https://www.mapeditor.org/). |
Class TCastleTiledMap |
Display a map created in Tiled in a viewport. |
Types
TTiledMap = TCastleTiledMapData deprecated 'use TCastleTiledMapData'; |
Description
Types
TTiledMap = TCastleTiledMapData deprecated 'use TCastleTiledMapData'; |
Warning: this symbol is deprecated: use TCastleTiledMapData This item has no description. |
Generated by PasDoc 0.16.0.