Unit CastleTiledMap
Functions and Procedures
Variables
Description
Loading and rendering maps created in Tiled. See manual about using Tiled maps for more details.
Most basic usage is to add TCastleTiledMap component to a viewport and set TCastleTiledMap.URL to load your Tiled map (TMX file). You can test it using CGE editor.
See the examples in Castle Game Engine: examples/tiled/.
Uses
- Classes
- SysUtils
- DOM
- XMLRead
- base64
- zstream
- Generics.Collections
- CastleInternalFileMonitor
- CastleVectors
- CastleColors
- CastleUtils
- CastleUriUtils
- CastleXmlUtils
- CastleLog
- CastleStringUtils
- CastleUIControls
- CastleGLImages
- CastleTransform
- CastleRectangles
- CastleClassUtils
- CastleRenderOptions
- CastleScene
- X3DNodes
Overview
Classes, Interfaces, Objects and Records
Name | Description |
---|---|
Class TCastleTiledMapData |
Loading and manipulating "Tiled" map files (http://mapeditor.org). |
Class TCastleTiledMapControl |
Display a map created in Tiled (https://www.mapeditor.org/). |
Class TCastleTiledMap |
Display a map created in Tiled in a viewport. |
Types
TTiledMap = TCastleTiledMapData deprecated 'use TCastleTiledMapData'; |
Constants
LoadTiledMap_FileFilters = 'Tiled Map (*.tmx)|*.tmx|All Files|*'; |
Description
Types
TTiledMap = TCastleTiledMapData deprecated 'use TCastleTiledMapData'; |
Warning: this symbol is deprecated: use TCastleTiledMapData This item has no description. |
Constants
LoadTiledMap_FileFilters = 'Tiled Map (*.tmx)|*.tmx|All Files|*'; |
This item has no description. |
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