Class TSplinePositionInterpolator2DNode

Unit

Declaration

type TSplinePositionInterpolator2DNode = class(TAbstractInterpolatorNode)

Description

Non-linearly interpolate (animate) a 2D position. Not implemented yet.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetKeyValue(const Value: array of TVector2); overload;
Public procedure SetKeyValue(const Value: TVector2List); overload;
Public procedure SetKeyVelocity(const Value: array of TVector2); overload;
Public procedure SetKeyVelocity(const Value: TVector2List); overload;

Properties

Public property FdClosed: TSFBool read FFdClosed;
Public property Closed: Boolean read GetClosed write SetClosed;
Public property FdKeyValue: TMFVec2f read FFdKeyValue;
Public property FdKeyVelocity: TMFVec2f read FFdKeyVelocity;
Public property FdNormalizeVelocity: TSFBool read FFdNormalizeVelocity;
Public property NormalizeVelocity: Boolean read GetNormalizeVelocity write SetNormalizeVelocity;
Public property EventValue_changed: TSFVec2fEvent read FEventValue_changed;

Description

Methods

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractChildNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetKeyValue(const Value: array of TVector2); overload;

This item has no description.

Public procedure SetKeyValue(const Value: TVector2List); overload;

This item has no description.

Public procedure SetKeyVelocity(const Value: array of TVector2); overload;

This item has no description.

Public procedure SetKeyVelocity(const Value: TVector2List); overload;

This item has no description.

Properties

Public property FdClosed: TSFBool read FFdClosed;

Internal wrapper for property Closed. This wrapper API may change, we advise to access simpler Closed instead.

Public property Closed: Boolean read GetClosed write SetClosed;

This item has no description.

Public property FdKeyValue: TMFVec2f read FFdKeyValue;

Internal wrapper for property KeyValue. This wrapper API may change, we advise to access simpler KeyValue instead.

Public property FdKeyVelocity: TMFVec2f read FFdKeyVelocity;

Internal wrapper for property KeyVelocity. This wrapper API may change, we advise to access simpler KeyVelocity instead.

Public property FdNormalizeVelocity: TSFBool read FFdNormalizeVelocity;

Internal wrapper for property NormalizeVelocity. This wrapper API may change, we advise to access simpler NormalizeVelocity instead.

Public property NormalizeVelocity: Boolean read GetNormalizeVelocity write SetNormalizeVelocity;

This item has no description.

Public property EventValue_changed: TSFVec2fEvent read FEventValue_changed;

This item has no description.


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