Class TInputShortcutBinding
Unit
Declaration
type TInputShortcutBinding = class(TComponent)
Description
Abstract input binding, like a given key / mouse button / game contoller press. The TInputShortcut can be triggered by one or more of these.
Hierarchy
- TObject
 - TPersistent
 - TComponent
 - TInputShortcutBinding
 
Overview
Methods
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function IsPressed(const Container: TCastleContainer; out HowMuch: Single): Boolean; virtual; | 
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function IsEvent(const Event: TInputPressRelease): Boolean; virtual; | 
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function ToString: String; override; | 
Description
Methods
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function IsPressed(const Container: TCastleContainer; out HowMuch: Single): Boolean; virtual; | 
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Is the input currently pressed. If returns   | |
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function IsEvent(const Event: TInputPressRelease): Boolean; virtual; | 
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 Does receiving TCastleUserInterface press with this Event means that this input has been just pressed.  | |
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function ToString: String; override; | 
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 Description of the binding.  | |
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