Class TComposedCubeMapTextureNode
Unit
Declaration
type TComposedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)
Description
Cube environment map texture defined as a six individual 2D texture nodes.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TAbstractEnvironmentTextureNode
- TComposedCubeMapTextureNode
Overview
Methods
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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function LoadSides: boolean; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property FdBack: TSFNode read FFdBack; |
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property Back: TAbstractTexture2DNode read GetBack write SetBack; |
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property FdBottom: TSFNode read FFdBottom; |
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property Bottom: TAbstractTexture2DNode read GetBottom write SetBottom; |
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property FdFront: TSFNode read FFdFront; |
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property Front: TAbstractTexture2DNode read GetFront write SetFront; |
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property FdLeft: TSFNode read FFdLeft; |
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property Left: TAbstractTexture2DNode read GetLeft write SetLeft; |
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property FdRight: TSFNode read FFdRight; |
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property Right: TAbstractTexture2DNode read GetRight write SetRight; |
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property FdTop: TSFNode read FFdTop; |
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property Top: TAbstractTexture2DNode read GetTop write SetTop; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
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property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
Description
Methods
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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function LoadSides: boolean; |
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Make sure all 6 sides are loaded. Make sure that all 6 fields for each cube map side are assigned, are TAbstractTexture2DNode instance (X3D spec requires it), load them, and check are they TCastleImage (we cannot support TGPUCompressedImage when loading cubemaps this way, as we have to rotate images from ComposedCubeMapTextureNode when passing them to GPU, which is only possible for TCastleImage). Also calculate AlphaChannel for the whole cube map. Our AlphaChannel method will reflect the state from last call of this. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property FdBack: TSFNode read FFdBack; |
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Internal wrapper for property |
property Back: TAbstractTexture2DNode read GetBack write SetBack; |
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This item has no description. |
property FdBottom: TSFNode read FFdBottom; |
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Internal wrapper for property |
property Bottom: TAbstractTexture2DNode read GetBottom write SetBottom; |
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This item has no description. |
property FdFront: TSFNode read FFdFront; |
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Internal wrapper for property |
property Front: TAbstractTexture2DNode read GetFront write SetFront; |
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This item has no description. |
property FdLeft: TSFNode read FFdLeft; |
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Internal wrapper for property |
property Left: TAbstractTexture2DNode read GetLeft write SetLeft; |
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This item has no description. |
property FdRight: TSFNode read FFdRight; |
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Internal wrapper for property |
property Right: TAbstractTexture2DNode read GetRight write SetRight; |
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This item has no description. |
property FdTop: TSFNode read FFdTop; |
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Internal wrapper for property |
property Top: TAbstractTexture2DNode read GetTop write SetTop; |
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This item has no description. |
property FdTextureProperties: TSFNode read FFdTextureProperties; |
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Internal wrapper for property |
property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
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This item has no description. |
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