Unit CastleControl
Constants
Variables
Description
Component with OpenGL context suitable for 2D and 3D rendering of "Castle Game Engine".
Uses
- Classes
- SysUtils
- StdCtrls
- OpenGLContext
- Controls
- Forms
- LCLVersion
- LCLType
- CustomTimer
- CastleRectangles
- CastleVectors
- CastleKeysMouse
- CastleUtils
- CastleTimeUtils
- CastleUIControls
- CastleRenderOptions
- CastleImages
- CastleGLVersion
- CastleLCLUtils
- CastleGLImages
- CastleApplicationProperties
Overview
Classes, Interfaces, Objects and Records
Name | Description |
---|---|
Class TCastleControlContainer |
TCastleContainer that cooperates with TCastleControl. |
Class TCastleControl |
Control to render everything (3D or 2D) with Castle Game Engine. |
Class TCastleControlBase |
Note: we need this deprecated class to be a separate class, not just an alias for TCastleControl, to be able to register it using RegisterNoIcon, to support in old projects. |
Functions and Procedures
procedure Register; |
Types
TCastleControlCustom = TCastleControl deprecated 'use TCastleControl'; |
Description
Functions and Procedures
procedure Register; |
This item has no description. |
Types
TCastleControlCustom = TCastleControl deprecated 'use TCastleControl'; |
Warning: this symbol is deprecated: use TCastleControl This item has no description. |
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