Class TAbstractCameraNode_1
Unit
Declaration
type TAbstractCameraNode_1 = class(TAbstractViewpointNode)
Description
Common base class for all cameras in VRML 1.0.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractBindableNode
- TAbstractViewpointNode
- TAbstractCameraNode_1
Overview
Methods
procedure CreateNode; override; |
|
class function ClassX3DType: String; override; |
|
class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
Properties
property FdPosition: TSFVec3f read FFdPosition; |
|
property Position: TVector3 read GetPosition write SetPosition; |
|
property FdFocalDistance: TSFFloat read FFdFocalDistance; |
|
property FocalDistance: Single read GetFocalDistance write SetFocalDistance; |
|
property FdNearDistance: TSFFloat read FFdNearDistance; |
|
property NearDistance: Single read GetNearDistance write SetNearDistance; |
|
property FdFarDistance: TSFFloat read FFdFarDistance; |
|
property FarDistance: Single read GetFarDistance write SetFarDistance; |
Description
Methods
procedure CreateNode; override; |
|
Create node fields and events. |
class function ClassX3DType: String; override; |
|
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
|
This item has no description. Showing description inherited from TX3DNode.ForVRMLVersion. Some nodes are present only in specific VRML/X3D version. This functions decides it. For example some nodes can only work in VRML < 2.0, some others only in VRML >= 2.0. There are even some pairs of nodes: for example TConeNode_1 works with VRML < 2.0, TConeNode works with VRML >= 2.0. NodesManager will use this. Default implementation of this function returns always In practice I only use this function when various VRML/X3D versions specify the same node name but
|
Properties
property FdPosition: TSFVec3f read FFdPosition; |
|
Internal wrapper for property |
property Position: TVector3 read GetPosition write SetPosition; |
|
This item has no description. |
property FdFocalDistance: TSFFloat read FFdFocalDistance; |
|
Internal wrapper for property |
property FocalDistance: Single read GetFocalDistance write SetFocalDistance; |
|
This item has no description. |
property FdNearDistance: TSFFloat read FFdNearDistance; |
|
Internal wrapper for property |
property NearDistance: Single read GetNearDistance write SetNearDistance; |
|
Ignored. Unknown extension to VRML 1.0 spec, found on models in http://www-vrl.umich.edu/sel_prj/EECS498/ . |
property FdFarDistance: TSFFloat read FFdFarDistance; |
|
Internal wrapper for property |
property FarDistance: Single read GetFarDistance write SetFarDistance; |
|
Ignored. Unknown extension to VRML 1.0 spec, found on models in http://www-vrl.umich.edu/sel_prj/EECS498/ . |
Generated by PasDoc 0.16.0-snapshot.