Class THumanoidNode

Unit

Declaration

type THumanoidNode = class(THAnimHumanoidNode)

Description

This item has no description. Showing description inherited from THAnimHumanoidNode.

Central node for moving the animated humanoid. It contains the skeleton, and other information necessary for animation.

Hierarchy

Overview

Methods

Public class function ClassX3DType: string; override;

Description

Methods

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.


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