Class TCastleUserInterfaceFont

Unit

Declaration

type TCastleUserInterfaceFont = class(TCastleUserInterface)

Description

Base class for all user interface controls using a font. Allows to customize font and font size per-control, or use defaults.

Hierarchy

Overview

Methods

Protected procedure InternalSetTooltipExists(const Value: Boolean); override;
Protected procedure UIScaleChanged; override;
Protected procedure Notification(AComponent: TComponent; Operation: TOperation); override;
Public constructor Create(AOwner: TComponent); override;
Public destructor Destroy; override;
Public function TooltipExists: boolean; override;
Public procedure TooltipRender(const TooltipPosition: TVector2); override;
Public procedure Render; override;
Public function PropertySections(const PropertyName: String): TPropertySections; override;
Public procedure AssignFont(const Source: TCastleUserInterfaceFont);
Public function Font: TCastleAbstractFont;
Public procedure CheckFontChanged;
Public procedure FontChanged; virtual;

Properties

Public property OwnsCustomFont: boolean read FOwnsCustomFont write FOwnsCustomFont default false; deprecated 'use TCastleAbstractFont (inherited from TComponent) owner mechanism';
Public property SmallFont: boolean read FSmallFont write SetSmallFont default false; deprecated 'use "FontScale := 0.5" or "CustomFont := MySmalFont" instead of "SmallFont := true", this is more flexible';
Public property OutlineColor: TCastleColor read FOutlineColor write SetOutlineColor;
Published property Tooltip: string read FTooltip write FTooltip;
Published property CustomFont: TCastleAbstractFont read FCustomFont write SetCustomFont;
Published property FontSize: Single read FFontSize write SetFontSize default 0.0;
Published property FontScale: Single read FFontScale write SetFontScale default 1.0;
Published property Outline: Cardinal read FOutline write SetOutline default 0;
Published property OutlineHighQuality: boolean read FOutlineHighQuality write SetOutlineHighQuality default false;
Published property OutlineColorPersistent: TCastleColorPersistent read FOutlineColorPersistent ;

Description

Methods

Protected procedure InternalSetTooltipExists(const Value: Boolean); override;

This item has no description.

Protected procedure UIScaleChanged; override;

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Protected procedure Notification(AComponent: TComponent; Operation: TOperation); override;

This item has no description.

Public constructor Create(AOwner: TComponent); override;

This item has no description.

Public destructor Destroy; override;

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Public function TooltipExists: boolean; override;

This item has no description. Showing description inherited from TCastleUserInterface.TooltipExists.

Render a tooltip of this control. If you want to have tooltip for this control detected, you have to override TooltipExists. Then the TooltipRender will be called.

TooltipRender is called in the same way as Render. TooltipRender is always called as a last (front-most) control. Argument TooltipPosition is the left-bottom (in screen space, regardless of UIScaling) suggested position of the tooltip.

It is simplest to descend from TCastleUserInterfaceFont, that implements simple TCastleUserInterfaceFont.Tooltip property and overrides these two methods as necessary.

Public procedure TooltipRender(const TooltipPosition: TVector2); override;

This item has no description.

Public procedure Render; override;

This item has no description. Showing description inherited from TCastleUserInterface.Render.

Render a control. Called only when Exists and render context is initialized.

Do not call this method. It will be automatically called by the engine when needed. It will be called when UI is part of TCastleContainer.Controls list or rendered (e.g. for off-screen rendering) by TCastleContainer.RenderControl.

You should only override this method.

See https://castle-engine.io/manual_2d_ui_custom_drawn.php for examples what you can put here.

You can depend on some OpenGL state being set before calling this method. You can depend on it being set, and you can carelessly change it. This state we set:

  • Viewport is set to include whole container.

  • Depth test is off.

  • For ancient fixed-function pipeline (see TGLFeatures.RequestCapabilities):

    • The 2D orthographic projection is always set at the beginning. Useful for 2D controls.

    • The modelview matrix is set to identity. The matrix mode is always modelview.

    • The raster position is set to (0,0). The (deprecated) WindowPos is also set to (0,0).

    • Texturing, lighting, fog is off.

Beware that GLSL RenderContext.CurrentProgram has undefined value when this is called. You should always set it, before making direct OpenGL drawing calls (all the engine drawing routines do it already, this is only a concern if you make direct OpenGL / OpenGLES calls).

Public function PropertySections(const PropertyName: String): TPropertySections; override;

This item has no description. Showing description inherited from TCastleComponent.PropertySections.

Section where to show property in the editor.

Public procedure AssignFont(const Source: TCastleUserInterfaceFont);

Copy font properties from another control.

Public function Font: TCastleAbstractFont;

Font used for rendering and measuring this control.

Depending on which one is set, this method returns CustomFont or TCastleContainer.DefaultFont or global UIFont. It may also return a TCastleFontFamily instance that wraps (and scales) one of them.

Public procedure CheckFontChanged;

Check does currently used font (see Font) changed, and eventually call FontChanged method now.

You only need to explicitly call this in very specific circumstances, when you just changed UIFont or TCastleContainer.DefaultFont and you want control size to be updated immediately (for example, you need EffectiveHeight to be immediately valid). Without calling this, it could be updated only at next Render call.

Changing CustomFont automatically calls this.

Public procedure FontChanged; virtual;

Force considering font changed (font instance, or glyphs, or sizes changed).

Usually, you don't need to call this explicitly from the outside. Changing font, like CustomFont or TCastleContainer.DefaultFont or UIFont, or any property that may affect the font is automatically applied.

But there are exceptions: right now, if you call Load on a font, it's measurements will change but some controls using it will not recalculate sizes automatically. In this case, call this method.

Properties

Public property OwnsCustomFont: boolean read FOwnsCustomFont write FOwnsCustomFont default false; deprecated 'use TCastleAbstractFont (inherited from TComponent) owner mechanism';

Warning: this symbol is deprecated: use TCastleAbstractFont (inherited from TComponent) owner mechanism

This item has no description.

Public property SmallFont: boolean read FSmallFont write SetSmallFont default false; deprecated 'use "FontScale := 0.5" or "CustomFont := MySmalFont" instead of "SmallFont := true", this is more flexible';

Warning: this symbol is deprecated: use "FontScale := 0.5" or "CustomFont := MySmalFont" instead of "SmallFont := true", this is more flexible

Use smaller font. Right now this just says to scale font by 0.5.

Public property OutlineColor: TCastleColor read FOutlineColor write SetOutlineColor;

Outline color, used only if Outline <> 0. Default is black.

See also
Outline
Outline size around the font.
Published property Tooltip: string read FTooltip write FTooltip;

Tooltip string, displayed when user hovers the mouse over a control.

Note that you can override TCastleUserInterface.TooltipExists and TCastleUserInterface.TooltipRender to customize the tooltip drawing.

Published property CustomFont: TCastleAbstractFont read FCustomFont write SetCustomFont;

Font used to render text of this control. When this is Nil then the TCastleContainer.DefaultFont is used, or (when TCastleContainer.DefaultFont is also Nil) the global UIFont.

Published property FontSize: Single read FFontSize write SetFontSize default 0.0;

Use given font size when drawing. Leave at default zero to use the default size of the current font.

Published property FontScale: Single read FFontScale write SetFontScale default 1.0;

Scale the font. This additionally scales the font defined by all other properties of this class, thus you can use it to reliably scale the font (regardless if you use CustomFont or not, regardless if you set FontSize or not).

Published property Outline: Cardinal read FOutline write SetOutline default 0;

Outline size around the font. Note that the current implementation is very simple, it will only look sensible for small outline values (like 1 or 2).

See TCastleAbstractFont.Outline for more details.

Specifying a non-zero outline for a label overrides the default outline settings for the current font. By default, fonts do not have an outline.

TODO: UI scaling (TCastleContainer.UIScaling) doesn't affect outline size now.

See also
OutlineHighQuality
Optionally force better outline quality.
Published property OutlineHighQuality: boolean read FOutlineHighQuality write SetOutlineHighQuality default false;

Optionally force better outline quality. Used only if Outline <> 0. High quality outline looks better, but is about 2x more expensive to draw.

See also
Outline
Outline size around the font.
Published property OutlineColorPersistent: TCastleColorPersistent read FOutlineColorPersistent ;

OutlineColor that can be visually edited in Castle Game Engine Editor, Lazarus and Delphi. Normal user code does not need to deal with this, instead read or write OutlineColor directly.

See also
OutlineColor
Outline color, used only if Outline <> 0.

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