Class TCastleUserInterfaceFont
Unit
Declaration
type TCastleUserInterfaceFont = class(TCastleUserInterface)
Description
Base class for all user interface controls using a font. Allows to customize font and font size per-control, or use defaults.
Hierarchy
- TObject
- TPersistent
- TComponent
- TCastleComponent
- TCastleUserInterface
- TCastleUserInterfaceFont
Overview
Methods
procedure InternalSetTooltipExists(const Value: Boolean); override; |
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procedure UIScaleChanged; override; |
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procedure Notification(AComponent: TComponent; Operation: TOperation); override; |
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constructor Create(AOwner: TComponent); override; |
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destructor Destroy; override; |
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function TooltipExists: boolean; override; |
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procedure TooltipRender(const TooltipPosition: TVector2); override; |
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procedure Render; override; |
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function PropertySections(const PropertyName: String): TPropertySections; override; |
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procedure AssignFont(const Source: TCastleUserInterfaceFont); |
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function Font: TCastleAbstractFont; |
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procedure CheckFontChanged; |
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procedure FontChanged; virtual; |
Properties
property OwnsCustomFont: boolean
read FOwnsCustomFont write FOwnsCustomFont default false; deprecated 'use TCastleAbstractFont (inherited from TComponent) owner mechanism'; |
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property SmallFont: boolean read FSmallFont write SetSmallFont default false; deprecated 'use "FontScale := 0.5" or "CustomFont := MySmalFont" instead of "SmallFont := true", this is more flexible'; |
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property OutlineColor: TCastleColor read FOutlineColor write SetOutlineColor; |
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property Tooltip: string read FTooltip write FTooltip; |
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property CustomFont: TCastleAbstractFont
read FCustomFont write SetCustomFont; |
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property FontSize: Single read FFontSize write SetFontSize default 0.0; |
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property FontScale: Single read FFontScale write SetFontScale default 1.0; |
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property Outline: Cardinal read FOutline write SetOutline default 0; |
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property OutlineHighQuality: boolean
read FOutlineHighQuality write SetOutlineHighQuality default false; |
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property OutlineColorPersistent: TCastleColorPersistent read FOutlineColorPersistent ; |
Description
Methods
procedure InternalSetTooltipExists(const Value: Boolean); override; |
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This item has no description. |
procedure UIScaleChanged; override; |
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This item has no description. |
procedure Notification(AComponent: TComponent; Operation: TOperation); override; |
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This item has no description. |
constructor Create(AOwner: TComponent); override; |
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This item has no description. |
destructor Destroy; override; |
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This item has no description. |
function TooltipExists: boolean; override; |
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This item has no description. Showing description inherited from TCastleUserInterface.TooltipExists.
Render a tooltip of this control. If you want to have tooltip for this control detected, you have to override TooltipRender is called in the same way as Render. TooltipRender is always called as a last (front-most) control. Argument TooltipPosition is the left-bottom (in screen space, regardless of UIScaling) suggested position of the tooltip. It is simplest to descend from TCastleUserInterfaceFont, that implements simple TCastleUserInterfaceFont.Tooltip property and overrides these two methods as necessary. |
procedure TooltipRender(const TooltipPosition: TVector2); override; |
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This item has no description. |
procedure Render; override; |
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This item has no description. Showing description inherited from TCastleUserInterface.Render. Render a control. Called only when Exists and render context is initialized. Do not call this method. It will be automatically called by the engine when needed. It will be called when UI is part of TCastleContainer.Controls list or rendered (e.g. for off-screen rendering) by TCastleContainer.RenderControl. You should only override this method. See https://castle-engine.io/manual_2d_ui_custom_drawn.php for examples what you can put here. You can depend on some OpenGL state being set before calling this method. You can depend on it being set, and you can carelessly change it. This state we set:
Beware that GLSL RenderContext.CurrentProgram has undefined value when this is called. You should always set it, before making direct OpenGL drawing calls (all the engine drawing routines do it already, this is only a concern if you make direct OpenGL / OpenGLES calls). |
function PropertySections(const PropertyName: String): TPropertySections; override; |
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This item has no description. Showing description inherited from TCastleComponent.PropertySections. Section where to show property in the editor. |
procedure AssignFont(const Source: TCastleUserInterfaceFont); |
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Copy font properties from another control. |
function Font: TCastleAbstractFont; |
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Font used for rendering and measuring this control. Depending on which one is set, this method returns CustomFont or TCastleContainer.DefaultFont or global UIFont. It may also return a TCastleFontFamily instance that wraps (and scales) one of them. |
procedure CheckFontChanged; |
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Check does currently used font (see Font) changed, and eventually call FontChanged method now. You only need to explicitly call this in very specific circumstances, when you just changed UIFont or TCastleContainer.DefaultFont and you want control size to be updated immediately (for example, you need EffectiveHeight to be immediately valid). Without calling this, it could be updated only at next Render call. Changing CustomFont automatically calls this. |
procedure FontChanged; virtual; |
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Force considering font changed (font instance, or glyphs, or sizes changed). Usually, you don't need to call this explicitly from the outside. Changing font, like CustomFont or TCastleContainer.DefaultFont or UIFont, or any property that may affect the font is automatically applied. But there are exceptions: right now, if you call Load on a font, it's measurements will change but some controls using it will not recalculate sizes automatically. In this case, call this method. |
Properties
property OutlineColor: TCastleColor read FOutlineColor write SetOutlineColor; |
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Outline color, used only if Outline <> 0. Default is black. See also
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property Tooltip: string read FTooltip write FTooltip; |
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Tooltip string, displayed when user hovers the mouse over a control. Note that you can override TCastleUserInterface.TooltipExists and TCastleUserInterface.TooltipRender to customize the tooltip drawing. |
property CustomFont: TCastleAbstractFont
read FCustomFont write SetCustomFont; |
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Font used to render text of this control. When this is |
property FontSize: Single read FFontSize write SetFontSize default 0.0; |
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Use given font size when drawing. Leave at default zero to use the default size of the current font. |
property FontScale: Single read FFontScale write SetFontScale default 1.0; |
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Scale the font. This additionally scales the font defined by all other properties of this class, thus you can use it to reliably scale the font (regardless if you use CustomFont or not, regardless if you set FontSize or not). |
property Outline: Cardinal read FOutline write SetOutline default 0; |
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Outline size around the font. Note that the current implementation is very simple, it will only look sensible for small outline values (like 1 or 2). See TCastleAbstractFont.Outline for more details. Specifying a non-zero outline for a label overrides the default outline settings for the current font. By default, fonts do not have an outline. TODO: UI scaling (TCastleContainer.UIScaling) doesn't affect outline size now. See also
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property OutlineHighQuality: boolean
read FOutlineHighQuality write SetOutlineHighQuality default false; |
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Optionally force better outline quality. Used only if Outline <> 0. High quality outline looks better, but is about 2x more expensive to draw. See also
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property OutlineColorPersistent: TCastleColorPersistent read FOutlineColorPersistent ; |
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OutlineColor that can be visually edited in Castle Game Engine Editor, Lazarus and Delphi. Normal user code does not need to deal with this, instead read or write OutlineColor directly. See also
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