Class TEnvironmentNode

Unit

Declaration

type TEnvironmentNode = class(TAbstractBindableNode)

Description

Not implemented: Bindable node to setup rendering and culling parameters.

Compatible with X3DOM. Not implemented in Castle Game Engine yet, we merely parse it now, but don't do anything with obtained information.

See https://doc.x3dom.org/author/EnvironmentalEffects/Environment.html

Source: scene/x3d/x3dnodes_instantreality.inc (line 217).

Hierarchy


Generated by PasDoc 0.17.0.snapshot.