Class TEnvironmentNode
Unit
Declaration
type TEnvironmentNode = class(TAbstractBindableNode)
Description
Not implemented: Bindable node to setup rendering and culling parameters.
Compatible with X3DOM. Not implemented in Castle Game Engine yet, we merely parse it now, but don't do anything with obtained information.
See https://doc.x3dom.org/author/EnvironmentalEffects/Environment.html
Source: scene/x3d/x3dnodes_instantreality.inc (line 217).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractBindableNode
- TEnvironmentNode
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