Unit CastleVideos
Description
Video (movie) data (TVideo and helpers).
Uses
- SysUtils
- Generics.Collections
- CastleImages
- CastleTimeUtils
Overview
Classes, Interfaces, Objects and Records
Name | Description |
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Class EInvalidFadeFrames |
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Class ECannotOpenFirstVideoFrame |
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Class TVideo |
Video. |
Class TVideosCache |
A cache of loaded videos. |
Functions and Procedures
function FfmpegVideoMimeType(const MimeType: string; const FfmpegOutput: boolean): boolean; |
function FfmpegExecutable(const ExceptionOnError: boolean): string; |
procedure FfmpegExecute(const Executable: string; const Parameters: array of string); |
Constants
DefaultFramesPerSecond = 25.0; |
Variables
LoadAnimatedGifs: boolean = false; |
MaximumVideoLength: Cardinal = 1 * 60 * 25; |
LogVideosCache: boolean = false; |
Description
Functions and Procedures
function FfmpegVideoMimeType(const MimeType: string; const FfmpegOutput: boolean): boolean; |
Does given MIME type looks like a video file extension that can be handled (encoded or decoded) by ffmpeg. FfmpegOutput = |
function FfmpegExecutable(const ExceptionOnError: boolean): string; |
Returns full path to ffmpeg-compatible executable. When not found:
|
procedure FfmpegExecute(const Executable: string; const Parameters: array of string); |
Execute ffmpeg. 1st parameter must not be ''. It should usually be calculated by FfmpegExecutable. |
Constants
DefaultFramesPerSecond = 25.0; |
This item has no description. |
Variables
LoadAnimatedGifs: boolean = false; |
When TODO: When the TFPReaderGif from FPC will support reading all GIF frames, then this variable will be ignored, and we will always read all GIF frames inside TVideo, TGLVideo2D, TGLVideo3D, and ffmpeg will not be necessary to read GIF animations. Use TCastleImage if you want to always load GIF as static image (first frame, if case of animated GIF). |
MaximumVideoLength: Cardinal = 1 * 60 * 25; |
Maximum number of video frames to read, for TVideo.LoadFromFile. This prevents using up all the memory by accidentally trying to read a long movie. Remember that our current implementation is not suited for long movies, it will load very slowly and consume a lot of memory. See https://castle-engine.io/x3d_implementation_texturing.php notes about MovieTexture. By default this is equal to 1 minute, for 25 frames-per-second movie. Even this can eat 2 GB for 640 x 350 resolution. |
LogVideosCache: boolean = false; |
Log video cache events. Allows to see how the cache performs, and also how long it takes to load videos (useful, as some videos may be already lengthy). Meaningful only if you initialized log (see CastleLog unit) by InitializeLog first. |
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