Class TGLVideo3D
Unit
Declaration
type TGLVideo3D = class(TGLVideo)
Description
Video expressed as a series of textures, to play as texture on any 3D object.
Source: base_rendering/castleglimages_video.inc (line 71).
Hierarchy
- TObject
- TGLVideo
- TGLVideo3D
Overview
Methods
| Public | constructor Create(Video: TVideo); |
| Public | function IndexFromTime(const Time: TFloatTime): Integer; |
| Public | function Duration: Single; |
| Public | constructor Create(Video: TVideo; const Filter: TTextureFilter; const Anisotropy: TGLfloat; const Wrap: TTextureWrap2D; const GUITexture: boolean); |
| Public | destructor Destroy; override; |
| Public | function GLTextureFromTime(const Time: TFloatTime): TGLTextureId; |
Properties
| Public | property Count: Integer read FCount; |
| Public | property FramesPerSecond: Single read FFramesPerSecond write FFramesPerSecond; |
| Public | property TimeLoop: boolean read FTimeLoop write FTimeLoop; |
| Public | property TimeBackwards: boolean
read FTimeBackwards write FTimeBackwards; |
| Public | property Width: Cardinal read FWidth; |
| Public | property Height: Cardinal read FHeight; |
Description
Methods
| Public | constructor Create(Video: TVideo); |
|
This item is declared in ancestor TGLVideo. Constructor that initializes video from TVideo class. TVideo passed here must be already Loaded. Note that this class doesn't descend or keep reference to TVideo instance. The idea is that after creating TGLVideo instance, you can often free original TVideo instance (if you care only about playing the movie). This can conserve memory greatly, as TVideo keeps all frames in the memory, and so is rather memory-costly. (Actually, TGLVideo itself may eat a lot of texture memory, so be careful with large videos anyway.) | |
| Public | function IndexFromTime(const Time: TFloatTime): Integer; |
|
This item is declared in ancestor TGLVideo. This item has no description. | |
| Public | function Duration: Single; |
|
This item is declared in ancestor TGLVideo. Duration of the movie, in seconds. This is just the number of frames Count divided by FramesPerSecond. | |
| Public | constructor Create(Video: TVideo; const Filter: TTextureFilter; const Anisotropy: TGLfloat; const Wrap: TTextureWrap2D; const GUITexture: boolean); |
|
This item has no description. | |
| Public | destructor Destroy; override; |
|
This item has no description. | |
| Public | function GLTextureFromTime(const Time: TFloatTime): TGLTextureId; |
|
This item has no description. | |
Properties
| Public | property Count: Integer read FCount; |
|
This item is declared in ancestor TGLVideo. This item has no description. | |
| Public | property FramesPerSecond: Single read FFramesPerSecond write FFramesPerSecond; |
|
This item is declared in ancestor TGLVideo. | |
| Public | property TimeLoop: boolean read FTimeLoop write FTimeLoop; |
|
This item is declared in ancestor TGLVideo. See TVideo.TimeLoop. | |
| Public | property TimeBackwards: boolean
read FTimeBackwards write FTimeBackwards; |
|
This item is declared in ancestor TGLVideo. See TVideo.TimeBackwards. | |
| Public | property Width: Cardinal read FWidth; |
|
This item is declared in ancestor TGLVideo. This item has no description. | |
| Public | property Height: Cardinal read FHeight; |
|
This item is declared in ancestor TGLVideo. This item has no description. | |
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