Class TLoggerNode

Unit

Declaration

type TLoggerNode = class(TAbstractChildNode)

Description

X3D events logging. See https://castle-engine.io/x3d_extensions.php#section_ext_logger .

Hierarchy

Overview

Methods

Public constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override;
Public destructor Destroy; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdLevel: TSFInt32 read FFdLevel;
Public property Level: Integer read GetLevel write SetLevel;
Public property FdLogFile: TSFString read FFdLogFile;
Public property LogFile: String read GetLogFile write SetLogFile;
Public property FdEnabled: TSFBool read FFdEnabled;
Public property Enabled: Boolean read GetEnabled write SetEnabled;
Public property EventWrite: TXFAnyEvent read FEventWrite;

Description

Methods

Public constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override;

This item has no description. Showing description inherited from TX3DNode.Create.

Constructor. Initializes various properties:

  • Name, BaseUrl are initialized from given parameters.

  • The Fields, Events lists are filled in every descendant, to have all the fields/events defined by the specification.

  • DefaultContainerField, and other node-specific stuff, is filled in descendants. This is actually implemented in CreateNode, that is called at the end of this constructor.

Public destructor Destroy; override;

This item has no description.

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property FdLevel: TSFInt32 read FFdLevel;

Internal wrapper for property Level. This wrapper API may change, we advise to access simpler Level instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property Level: Integer read GetLevel write SetLevel;

This item has no description.

Public property FdLogFile: TSFString read FFdLogFile;

Internal wrapper for property LogFile. This wrapper API may change, we advise to access simpler LogFile instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property LogFile: String read GetLogFile write SetLogFile;

This item has no description.

Public property FdEnabled: TSFBool read FFdEnabled;

Internal wrapper for property Enabled. This wrapper API may change, we advise to access simpler Enabled instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property Enabled: Boolean read GetEnabled write SetEnabled;

This item has no description.

Public property EventWrite: TXFAnyEvent read FEventWrite;

This item has no description.


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