Class TEnvironmentLightNode

Unit

Declaration

type TEnvironmentLightNode = class(TAbstractLightNode)

Description

This item has no description. Showing description inherited from TAbstractLightNode.

Base class for all the light nodes.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdDiffuseTexture: TSFNode read FFdDiffuseTexture;
Public property DiffuseTexture: TAbstractEnvironmentTextureNode read GetDiffuseTexture write SetDiffuseTexture;
Public property FdSpecularTexture: TSFNode read FFdSpecularTexture;
Public property SpecularTexture: TAbstractEnvironmentTextureNode read GetSpecularTexture write SetSpecularTexture;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property FdDiffuseTexture: TSFNode read FFdDiffuseTexture;

Internal wrapper for property DiffuseTexture. This wrapper API may change, we advise to access simpler DiffuseTexture instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property DiffuseTexture: TAbstractEnvironmentTextureNode read GetDiffuseTexture write SetDiffuseTexture;

This item has no description.

Public property FdSpecularTexture: TSFNode read FFdSpecularTexture;

Internal wrapper for property SpecularTexture. This wrapper API may change, we advise to access simpler SpecularTexture instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property SpecularTexture: TAbstractEnvironmentTextureNode read GetSpecularTexture write SetSpecularTexture;

This item has no description.


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