Class TEnvironmentLightNode

Unit

Declaration

type TEnvironmentLightNode = class(TAbstractLightNode)

Description

This item has no description. Showing description inherited from TAbstractLightNode.

Base class for all the light nodes.

Source: src/scene/x3d/x3dnodes_standard_lighting.inc (line 307).

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdDiffuseTexture: TSFNode read FFdDiffuseTexture;
Public property DiffuseTexture: TAbstractEnvironmentTextureNode read GetDiffuseTexture write SetDiffuseTexture;
Public property FdSpecularTexture: TSFNode read FFdSpecularTexture;
Public property SpecularTexture: TAbstractEnvironmentTextureNode read GetSpecularTexture write SetSpecularTexture;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_environmentlight.inc (line 33).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_environmentlight.inc (line 34).

Properties

Public property FdDiffuseTexture: TSFNode read FFdDiffuseTexture;

Internal wrapper for property DiffuseTexture. This wrapper API may change, we advise to access simpler DiffuseTexture instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_environmentlight.inc (line 38).

Public property DiffuseTexture: TAbstractEnvironmentTextureNode read GetDiffuseTexture write SetDiffuseTexture;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_environmentlight.inc (line 40).

Public property FdSpecularTexture: TSFNode read FFdSpecularTexture;

Internal wrapper for property SpecularTexture. This wrapper API may change, we advise to access simpler SpecularTexture instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_environmentlight.inc (line 44).

Public property SpecularTexture: TAbstractEnvironmentTextureNode read GetSpecularTexture write SetSpecularTexture;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_environmentlight.inc (line 46).


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