Class TAbstractNurbsSurfaceGeometryNode
Unit
Declaration
type TAbstractNurbsSurfaceGeometryNode = class(TAbstractParametricGeometryNode)
Description
Abstract geometry type for all types of NURBS surfaces.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometryNode
- TAbstractParametricGeometryNode
- TAbstractNurbsSurfaceGeometryNode
Overview
Methods
function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
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function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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function BoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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function InternalCoord(State: TX3DGraphTraverseState; out ACoord: TMFVec3f): boolean; override; |
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function CoordField: TSFNode; override; |
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function SolidField: TSFBool; override; |
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function Point(const U, V: Single; const OutputNormal: PVector3 = nil): TVector3; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetWeight(const Value: array of Double); overload; |
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procedure SetWeight(const Value: TDoubleList); overload; |
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procedure SetUKnot(const Value: array of Double); overload; |
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procedure SetUKnot(const Value: TDoubleList); overload; |
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procedure SetVKnot(const Value: array of Double); overload; |
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procedure SetVKnot(const Value: TDoubleList); overload; |
Properties
property FdControlPoint: TSFNode read FFdControlPoint; |
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property ControlPoint: TAbstractCoordinateNode read GetControlPoint write SetControlPoint; |
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property FdTexCoord: TSFNode read FFdTexCoord; |
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property TexCoord: TX3DNode read GetTexCoord write SetTexCoord; |
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property FdUTessellation: TSFInt32 read FFdUTessellation; |
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property UTessellation: Integer read GetUTessellation write SetUTessellation; |
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property FdVTessellation: TSFInt32 read FFdVTessellation; |
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property VTessellation: Integer read GetVTessellation write SetVTessellation; |
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property FdWeight: TMFDouble read FFdWeight; |
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property FdSolid: TSFBool read FFdSolid; |
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property FdUClosed: TSFBool read FFdUClosed; |
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property UClosed: Boolean read GetUClosed write SetUClosed; |
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property FdUDimension: TSFInt32 read FFdUDimension; |
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property UDimension: Integer read GetUDimension write SetUDimension; |
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property FdUKnot: TMFDouble read FFdUKnot; |
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property FdUOrder: TSFInt32 read FFdUOrder; |
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property UOrder: Integer read GetUOrder write SetUOrder; |
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property FdVClosed: TSFBool read FFdVClosed; |
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property VClosed: Boolean read GetVClosed write SetVClosed; |
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property FdVDimension: TSFInt32 read FFdVDimension; |
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property VDimension: Integer read GetVDimension write SetVDimension; |
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property FdVKnot: TMFDouble read FFdVKnot; |
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property FdVOrder: TSFInt32 read FFdVOrder; |
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property VOrder: Integer read GetVOrder write SetVOrder; |
Description
Methods
function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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This item has no description. Showing description inherited from TX3DNode.DirectEnumerateActive. Enumerate all active child nodes of given node. "Active nodes" are the ones affecting current look or collisions, e.g. from Switch node only one child will be enumerated. See Traverse for more precise definition. "Direct" means that this enumerates only direct descendants, i.e. this is not recursive. See methods like Traverse or EnumerateNodes if you want recursive behavior. This can enumerate both VRML1Children nodes and nodes within TSFNode and TMFNode fields. Default implementation in this class enumerates all Children nodes of VRML 1.0. If you need to remove some children for VRML 1.0 (e.g. for Switch or LOD nodes) or add some children for VRML 2.0 you have to override this. You do not need to call inherited when overriding this — in fact, you should not, if you want to omit some nodes. Stops and returns immediately if Func returns non-nil for some child. |
function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.Proxy. Converts this node to another node class that may be better supported. Typically, converts some complex geometry node (like Extrusion or Teapot) into more common node like IndexedFaceSet or IndexedTriangleSet. TShape class wraps this method into a more comfortable interface, that is TShape methods simply automatically convert geometry nodes to their proxy versions if needed. In the base TAbstractGeometryNode class, returns The resulting node's Name (if the result is not Some Proxy implementations (especially for VRML 1.0) will have to create new State (TX3DGraphTraverseState) instance along with a new geometry node. You should do this by copying the State into a new TX3DGraphTraverseState instance, and modyfying the State reference. Simply speaking, do State := TX3DGraphTraverseState.CreateCopy(State);
You should not just modify the fields of the provided State instance. (Reasoning: some proxy methods rely on getting the original State, e.g. with original MaterialBinding, not the transformed state, to work correctly.) You can modify State variable only when returning non-nil geometry. |
function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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This item has no description. |
function BoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.BoundingBox. Calculate bounding box of this geometry node. They require State of this node during VRML traverse state — this is mainly for VRML 1.0 nodes, that depend on such state. LocalBoundingBox gives a bounding box ignoring current transformation (or, equivalently, assuming like Transform = IdentityMatrix). Normal Notes for descendants implementors: The default implementations of these methods in TAbstractGeometryNode try to be smart and cover all common bases, so that you have to do as little work as possible to implement working descendant.
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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This item has no description. |
function InternalCoord(State: TX3DGraphTraverseState; out ACoord: TMFVec3f): boolean; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.InternalCoord.
Return node's list of coordinates. Returns In base TAbstractGeometryNode class this always returns Override this for descendants that have some kind of "coord" field, then this should return For VRML 1.0, coord may be taken from State, that's why we have to pass current traverse state here. |
function CoordField: TSFNode; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.CoordField.
Node's "coord" field where you can place TCoordinateNode, or This gives you more possibilities than the InternalCoord and InternalCoordinates methods (as you can assign texCoord using this). However, it doesn't work for old VRML 1.0 (since they have coordinate information, but no "coord" field). |
function SolidField: TSFBool; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.SolidField.
Is backface culling used. |
function Point(const U, V: Single; const OutputNormal: PVector3 = nil): TVector3; |
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Get the position of a point on the surface. The returned position is in the local transformation space of this shape. This method is guaranteed to work the same, regardless if this node is part of any TX3DRootNode and TCastleSceneCore or not.
Parameters
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procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
procedure SetWeight(const Value: array of Double); overload; |
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This item has no description. |
procedure SetWeight(const Value: TDoubleList); overload; |
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This item has no description. |
procedure SetUKnot(const Value: array of Double); overload; |
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This item has no description. |
procedure SetUKnot(const Value: TDoubleList); overload; |
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This item has no description. |
procedure SetVKnot(const Value: array of Double); overload; |
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This item has no description. |
procedure SetVKnot(const Value: TDoubleList); overload; |
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This item has no description. |
Properties
property FdControlPoint: TSFNode read FFdControlPoint; |
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Internal wrapper for property |
property ControlPoint: TAbstractCoordinateNode read GetControlPoint write SetControlPoint; |
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This item has no description. |
property FdTexCoord: TSFNode read FFdTexCoord; |
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Internal wrapper for property |
property TexCoord: TX3DNode read GetTexCoord write SetTexCoord; |
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This item has no description. |
property FdUTessellation: TSFInt32 read FFdUTessellation; |
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Internal wrapper for property |
property UTessellation: Integer read GetUTessellation write SetUTessellation; |
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This item has no description. |
property FdVTessellation: TSFInt32 read FFdVTessellation; |
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Internal wrapper for property |
property VTessellation: Integer read GetVTessellation write SetVTessellation; |
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This item has no description. |
property FdWeight: TMFDouble read FFdWeight; |
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Internal wrapper for property |
property FdSolid: TSFBool read FFdSolid; |
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Internal wrapper for property |
property FdUClosed: TSFBool read FFdUClosed; |
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Internal wrapper for property |
property UClosed: Boolean read GetUClosed write SetUClosed; |
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This item has no description. |
property FdUDimension: TSFInt32 read FFdUDimension; |
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Internal wrapper for property |
property UDimension: Integer read GetUDimension write SetUDimension; |
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This item has no description. |
property FdUKnot: TMFDouble read FFdUKnot; |
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Internal wrapper for property |
property FdUOrder: TSFInt32 read FFdUOrder; |
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Internal wrapper for property |
property UOrder: Integer read GetUOrder write SetUOrder; |
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This item has no description. |
property FdVClosed: TSFBool read FFdVClosed; |
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Internal wrapper for property |
property VClosed: Boolean read GetVClosed write SetVClosed; |
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This item has no description. |
property FdVDimension: TSFInt32 read FFdVDimension; |
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Internal wrapper for property |
property VDimension: Integer read GetVDimension write SetVDimension; |
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This item has no description. |
property FdVKnot: TMFDouble read FFdVKnot; |
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Internal wrapper for property |
property FdVOrder: TSFInt32 read FFdVOrder; |
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Internal wrapper for property |
property VOrder: Integer read GetVOrder write SetVOrder; |
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This item has no description. |
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