Class TNormalInterpolatorNode
Unit
Declaration
type TNormalInterpolatorNode = class(specialize TAbstractCommonInterpolatorNode<TMFVec3f>)
Description
Interpolate (animate) a set of 3D directions, for example normal vectors.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractInterpolatorNode
- TAbstractCommonInterpolatorNode
- TNormalInterpolatorNode
Overview
Methods
procedure CreateNode; override; |
|
class function ClassX3DType: String; override; |
|
procedure SetKeyValue(const Value: array of TVector3); overload; |
|
procedure SetKeyValue(const Value: TVector3List); overload; |
Properties
property FdKeyValue: TMFVec3f read FFdKeyValue; |
|
property EventValue_changed: TMFVec3fEvent read FEventValue_changed; |
Description
Methods
procedure CreateNode; override; |
|
Create node fields and events. |
class function ClassX3DType: String; override; |
|
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
procedure SetKeyValue(const Value: array of TVector3); overload; |
|
This item has no description. |
procedure SetKeyValue(const Value: TVector3List); overload; |
|
This item has no description. |
Properties
property FdKeyValue: TMFVec3f read FFdKeyValue; |
|
Internal wrapper for property |
property EventValue_changed: TMFVec3fEvent read FEventValue_changed; |
|
This item has no description. |
Generated by PasDoc 0.16.0-snapshot.